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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
Platform: |
Size: 17540096 |
Author: bokyaw |
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Description: DirectX声音编程及管理,Visual+C++音频视频处理技术及工程实践本光盘实例源文件第4张-DirectX Sound Demo and DirectX Sound Manager
Platform: |
Size: 1885184 |
Author: wwww |
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Description: 3D游戏HOOK源码,可以辅佐游戏进行简单透视功能(D3DHook,Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directory match up.
The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it.
Its recommended that you install the DirectX SDK)
Platform: |
Size: 9216 |
Author: 斯巴达不克
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