Welcome![Sign In][Sign Up]
Location:
Search - maya plug

Search list

[Other resourceMAYA 4-5 X文件导出插件(代码)

Description: MAYA 4-5 X文件导出插件的代码,很好的东西,可以方便大家!快下吧!-MAYA 4-5 document derived X plug-in code, good things can facilitate all! Under fast!
Platform: | Size: 222627 | Author: 扬宏 | Hits:

[Other resourceMaya_files

Description: 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
Platform: | Size: 9213446 | Author: 修罗 | Hits:

[Other resourceoceanSolver

Description: 自己写的c++ maya plug-ins 。几何体采样节点。功能强大 ,能对曲线,曲面,多边形采样。得出最近点坐标,曲面曲率,空间uv参数。采样点距离。采样点的颜色信息rgba。对象的体积。等等 。版权归公司
Platform: | Size: 9447 | Author: zhaojing | Hits:

[Other GamesMAYA 4-5 X文件导出插件(代码)

Description: MAYA 4-5 X文件导出插件的代码,很好的东西,可以方便大家!快下吧!-MAYA 4-5 document derived X plug-in code, good things can facilitate all! Under fast!
Platform: | Size: 222208 | Author: 扬宏 | Hits:

[3D GraphicMaya_files

Description: 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
Platform: | Size: 9212928 | Author: 修罗 | Hits:

[3D GraphicclosestPointOnGeometry

Description: 这个才是。刚才那个发错了。closestPointOnGeometry maya插件 几何体采样节点。 我只发我自己的东西 ,我是搞cg技术开发的。也许有点偏。让我同过把 。我想要下那个-This is. Just that fat is wrong. Plug-ins closestPointOnGeometrymaya geometry node sampling. I just issued my own thing, I was engaged in technology development cg. Perhaps a bit biased. Let me have the same. I want to under that
Platform: | Size: 3072 | Author: zhaojing | Hits:

[3D Graphicmetaball_for_maya_v1.0.1

Description: maya插件 融合球节点 。能够更具给定的一匹空间坐标 。让他们产出多边形 。彼此融合 。模拟液体的动态效果。-maya plug-integration node ball. Can be given a more spatial coordinates. So that they output polygon. Integration with each other. Simulation of the dynamic effect of liquid.
Platform: | Size: 1567744 | Author: zhaojing | Hits:

[Other Gamesmaya_plugin

Description: 这是一个用VC++8.0实现的导出在maya中导出物体的坐标信息,贴图信息,颜色和光照信息,并能由用户灵活设置换模信息的插件。对学习用mel语言和VC++编写maya插件有很大的用处。-This is a used VC++ 8.0 to achieve the export maya to export in the coordinates of objects of information, mapping information, color and light information, and can be set by the user and flexible for plug-in module information. Mel on learning to use language and VC++ Prepared maya very useful plug-ins.
Platform: | Size: 10442752 | Author: IT浪子 | Hits:

[Windows DevelopoceanSolver

Description: 该代码介绍如何为3D软件Maya编写节点插件,实现nurbs平面的海洋运动。 创建oceanSolver节点,连接面shape至inMesh或inputSurface,在oceanShader属性输入海洋材质节点名,连接时间属性至currentTime,ok.-The code describes how to prepare for the 3D software Maya node plug-in, the realization of nurbs planar marine sports. Create oceanSolver node, connecting surface shape to inMesh or inputSurface, in oceanShader node attributes input of marine material, and connect time to attribute currentTime, ok.
Platform: | Size: 18432 | Author: | Hits:

[Othermel

Description: maya 中用mel语言编写的一个小插件,实现创建螺旋曲线-maya mel language using a small plug-in, create a spiral curve to achieve
Platform: | Size: 1024 | Author: cg | Hits:

[3D GraphicHRRconnectControl

Description: maya 插件 供maya的肌肉系统所使用开发的mel文件-maya plug-in
Platform: | Size: 1024 | Author: jsvk | Hits:

[OpenGL programMilkshape3D_Importer

Description: 1。动画规模因素是用来控制动画率。 2。阈值是用来控制多少在进口UV坐标网格/网格。 3。自从MilkShape3D ascii文件不包含信息的速度播放,我用25 fps射击。 * *历史 1。修理几乎所有的动画虫子发现在0.5版本。 2。支持Milkshape3D Ascii文件。 3。使动画更符合Milkshape3D钥匙。 4。纹理路径解决新旧版本的MilkShape3D文件。-This plug-in is for importing Milkshape3D file(ms3d) Milkshape3D Ascii file(txt) to Maya 8.0. This plug-in supports models with animations and materials. This plug-in is able to import the latest ms3d file with up to four skin weights. Neither Mac OS X nor Windows/Linux 64bit has been supported yet. * Installation* 1. Copy Ms3dImport.mll to your maya plug-ins directory. (For example: "C:\Program Files\Alias\Maya8.0\bin\plug-ins") 2. Copy RubyTranslatorOpts.mel to your maya scripts directory. (For example: "C:\Documents and Settings\user\My Documents\maya\8.0\scripts\others") 2. Launch maya and load this plug-in. (Window-> Setting/Preferences-> Plug-in Manager, select "Ms3dImport.mll"). * Usage* Main menu File-> Open/Import Attention: 1. Animation scale factor is used to control the animation rate. 2. Threshold value is used to control the how many UV coordinates in the imported mesh/meshes. 3. Since MilkShape3D ascii file doesn t contain information of
Platform: | Size: 43008 | Author: zhuhaimjw | Hits:

[OpenGL programskeletonDrivenAnimation

Description: 在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意maya中的骨骼必须和asf文件定义的一致(名称与数量相同)。我没有提供指令使程序读取模型数据和权重值,需要在原代码中修改。 这个程序是个多线程的程序。我开了一个线程用来交互,用户可以在命令行中输入指令与程序进行交互。具体指令都列在了readme文件中。在read asf 文件的功能上程序有bug,欢迎大家更改。 -Using opengl graphics library, 3D animation program developed in visual stdio 2010, the program reads the ASF/AMC file and interpret real-time data-driven character animation. Program to create playlists based on the AMC file, resulting in continuous playback files between two different actions will have a smooth transition. Related to the ASF/AMC format of introduction, please refer to the relevant information. Role of the skin, according to their need to select their skin, but need to provide three-dimensional model of the Obj format, in order to make the bone-driven skin, you also need to provide the skin and bone the weight data binding, I provide a maya plug-in you can export your model and bone weights data in maya attention to maya in the bone and asf files must be defined consistent with (name and quantity of the same). I did not provide instructions so that the program reads the model data and the weight value, you need to modify the original code. This program is a multi-t
Platform: | Size: 21132288 | Author: 高进 | Hits:

[OthercompletePmayaPprogramming

Description: MAYA 编程指南,详细解释脚本和mel语言以及插件开发,C++环境-MAYA Programming Guide, a detailed explanation and mel scripting language as well as plug-in development, C++ environment
Platform: | Size: 16678912 | Author: 陈力 | Hits:

[OtherspPaint3d_2011.1

Description: maya 3d绘制插件 可以快速布置物体-3D Maya rendering plug-in can quickly layout objects
Platform: | Size: 192512 | Author: tiancai | Hits:

[MountainsCreate

Description: 这是一个超级方便的插件.直接把max导出的地形变成U3d地形. 1、将附件解压然后放进项目资源文件跟目录下; 2、把从3D Max或maya中制作的地形对象导入到unity3d资源文件夹中; 3、点击工具栏菜单中的Terrain--->Create Terrain,创建一个地形; 4、把导入的地形从Unity3D Project面板中拖放到Hierarchy面板中。在Hierarchy面板中选中刚才导入的模型对象记得要选中是带mesh的对象哦,然后选中工具栏菜单中的Terrain--->3DObject to Terrain.此时就能看到您自己导入的修改化地形了。(This is a super convenient plug-in. It directly turns the max exported terrain into a U3d terrain. 1, unzip the attachment and put it into the project resource file and the directory. 2, import the terrain objects from 3D Max or Maya into the unity3d resource folder; 3, click on the Terrain--->Create Terrain in the toolbar menu to create a terrain; 4, drag the imported terrain from the Unity3D Project panel to the Hierarchy panel. In the Hierarchy panel, select the model object that you just imported. Remember to select the object with mesh. Then select the Terrain--->3DObject to Terrain. in the toolbar menu, then you can see the modified terrain you imported yourself.)
Platform: | Size: 1024 | Author: cccp3710 | Hits:

CodeBus www.codebus.net