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Description: 这是我自己参考大量的科研论文自己编制的离散高程数据(x,y,h)的三角形网格化源代码能够根据指定离散数据文件自动绘制出三角形网格,并且源代码已经实现了等值点的追踪,大家少加修改,加入拟和算法就可以绘制出等值线,源代码完全采用面向对象的方法编制,对于delphi新手学习面向对象的方法也有很大帮助。编译环境为delphi7操作系统为win2003。大家如果对源代码有何建议请联系我 QQ:58092190,email:seekmzy@gmail.com-This is my reference to the large number of research papers prepared by their own discrete elevation data (x, y, h) of the triangular mesh of the source code can be specified discrete data files automatically mapped mesh, and the source code has achieved the equivalent point tracking, all small change, accession to and algorithms can be mapped contours, the source code uses the object-oriented method for delphi novice learning object-oriented methods have much help. Delphi7 compiler environment for the operating system to Win2003. If you source code to any suggestions please contact me QQ : 58092190, email : seekmzy@gmail.com
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Size: 229498 |
Author: 马占寅 |
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Description: 这是我自己参考大量的科研论文自己编制的离散高程数据(x,y,h)的三角形网格化源代码能够根据指定离散数据文件自动绘制出三角形网格,并且源代码已经实现了等值点的追踪,大家少加修改,加入拟和算法就可以绘制出等值线,源代码完全采用面向对象的方法编制,对于delphi新手学习面向对象的方法也有很大帮助。编译环境为delphi7操作系统为win2003。大家如果对源代码有何建议请联系我 QQ:58092190,email:seekmzy@gmail.com-This is my reference to the large number of research papers prepared by their own discrete elevation data (x, y, h) of the triangular mesh of the source code can be specified discrete data files automatically mapped mesh, and the source code has achieved the equivalent point tracking, all small change, accession to and algorithms can be mapped contours, the source code uses the object-oriented method for delphi novice learning object-oriented methods have much help. Delphi7 compiler environment for the operating system to Win2003. If you source code to any suggestions please contact me QQ : 58092190, email : seekmzy@gmail.com
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Size: 229376 |
Author: 马占寅 |
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Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
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Size: 105472 |
Author: 周立 |
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Description: 将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具, -Will be converted to mesh files 3ds good tools to convert 3ds files mesh a good tool to convert 3ds files mesh a good tool,
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Size: 2030592 |
Author: 欧阳意 |
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Description: CSHarp和VB两种语言,实现了利用DirectX建立Mesh,载入X文件,保存X文件的功能。很好的有关X文件运用的程序,可以与Maya,3DMax联系。-CSharp and VB both languages, the realization of the use of DirectX establish Mesh, loading X files and preserve the function of X documents. X documents relating to good use procedures with Maya, 3DMax contact.
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Size: 3192832 |
Author: zf |
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Description: 读取微软的DirectX使用的 .x 文件,能够获得.X文件中每一个节点的数据(如Mesh中每一个点的坐标)。需要DirectX的环境才能编译运行。-Read Microsoft s DirectX use. X files, can be. X document, each node of data (such as Mesh in the coordinates of each point). DirectX environment need to be able to run the compiler.
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Size: 1666048 |
Author: fishjam |
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Description: Using the direct3dx library to load a mesh object form X files.
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Size: 157696 |
Author: Pintu |
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Description: milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax-A utility for importing and exporting .ms3d files into 3ds Max and Gmax.
This is used in conjunction with GrumpyOldMan s meshconverter to get
models from .mesh files into 3ds Max (and Gmax) which preserves all the
mesh, bone, vertex weighting, etc. information and to export them out
again. Also supports animations in that ms3d files which have merged
animation files with them through the animmerge function of the Python
animation utilities are supported for both import and export.
This has been tested for regular units, mounts, and siege engines,
but is still intended as an alpha release.
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Size: 51200 |
Author: 许志腾 |
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Description: From: http://clootie.narod.ru/delphi/download_custom.html
Sample demonstrate how to fill ID3DXMesh object from D3DX8 helper classes with your custom data and save final mesh to disk in either binary or text format. As user data face_data.pas was taken, containing data in pascal arrays from Jan Horm site. After generating files in current directory sample loads generated text format x-file "FaceText.x" and display it on screen.
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Size: 68608 |
Author: hfTam |
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Description: 用Directx来使用.x文件,即创建Mesh,使用DX来使用简单的.x文件.-To use with Directx. X files, that create the Mesh, to use a simple to use DX. X files.
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Size: 2578432 |
Author: 赵红朋 |
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Description: 1。动画规模因素是用来控制动画率。
2。阈值是用来控制多少在进口UV坐标网格/网格。
3。自从MilkShape3D ascii文件不包含信息的速度播放,我用25 fps射击。
* *历史
1。修理几乎所有的动画虫子发现在0.5版本。
2。支持Milkshape3D Ascii文件。
3。使动画更符合Milkshape3D钥匙。
4。纹理路径解决新旧版本的MilkShape3D文件。-This plug-in is for importing Milkshape3D file(ms3d) Milkshape3D Ascii file(txt) to Maya 8.0.
This plug-in supports models with animations and materials.
This plug-in is able to import the latest ms3d file with up to four skin weights.
Neither Mac OS X nor Windows/Linux 64bit has been supported yet.
* Installation*
1. Copy Ms3dImport.mll to your maya plug-ins directory. (For example: "C:\Program Files\Alias\Maya8.0\bin\plug-ins")
2. Copy RubyTranslatorOpts.mel to your maya scripts directory. (For example: "C:\Documents and Settings\user\My Documents\maya\8.0\scripts\others")
2. Launch maya and load this plug-in. (Window-> Setting/Preferences-> Plug-in Manager, select "Ms3dImport.mll").
* Usage*
Main menu File-> Open/Import
Attention:
1. Animation scale factor is used to control the animation rate.
2. Threshold value is used to control the how many UV coordinates in the imported mesh/meshes.
3. Since MilkShape3D ascii file doesn t contain information of
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Size: 43008 |
Author: zhuhaimjw |
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Description: 1) You have to generate a free mesh is generated with Ansys
2) GENERATE INPUTS FROM ANSYS
a. From Ansys a list of nodes (file nlist.lis)has to be generated, id and position x,y z
b. From Ansys a list of elements (file elist.lis) has to be generate with id, groups and connectivities
3) LAUNCH data file Master_Transfer_ANSYS_Grid.dat (used to read the nodes and elements files and to create a flac3d grid)
a. FISH routine 搃mp_nodes? reads nodes info and creates a file with Flac3D format: G id x y z
b. FISH routine 搃mp_con? reads connectivities and creates a file of zones generation with Flac3D format (we use, hexas, pyramids, tetras and wedges)
c. FISH routine 搃mp_grp? read groups from Ansys and put then into Flac3D format
d. FLAC3D format grid is created: 揊reemesh.flac3d?
4) Finally, you only have to import the flac3d grid 揊reemesh.flac3d?(1) You have to generate a free mesh is generated with Ansys
2) GENERATE INPUTS FROM ANSYS
a. From Ansys a list of nodes (file nlist.lis)has to be generated, id and position x,y z
b. From Ansys a list of elements (file elist.lis) has to be generate with id, groups and connectivities
3) LAUNCH data file Master_Transfer_ANSYS_Grid.dat (used to read the nodes and elements files and to create a flac3d grid))
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Size: 150528 |
Author: 知者无疆 |
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