Description: 在Visual C++ 6.0环境下,利用OpenGL开发的陀螺运动的仿真,实现了陀螺的各种可能的运动,由于算法采用了四元素法,故对于各种可能的运动,不会出现极点。-in Visual C 6.0 environment, the development of the OpenGL gyro movement simulation, achieving a gyroscope possible campaign, is to use the four elements, and therefore every possible movement, no poles. Platform: |
Size: 171008 |
Author:杨海锋 |
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Description: 在Visual C++ 6.0环境下,利用OpenGL开发的对单摆运动的仿真。-in Visual C 6.0 environment, the development of the OpenGL pendulum movement of the simulation. Platform: |
Size: 82944 |
Author:杨海锋 |
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Description: OpenGL中实现正方形与墙壁发生连续碰撞的运动-OpenGL to achieve a square with the wall movement occurred in consecutive collisions Platform: |
Size: 28672 |
Author:熊瑛 |
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Description: Symbian S60 2nd Fp2 OpenGL ES 3D例子1.0
演示了在symbian os下怎样使用OPENGL ES创建3D图形,生成2个3d对:立方体和棱锥.使之围绕一个圆运动
在6630上测试通过,注意:只能运行于2nd fp2及其以后的S60机器-Symbian S60 2nd Fp2 OpenGL ES 3D demo 1.0 examples in how to use symbian os under OPENGL ES to create 3D graphics, 3d generation of the two: the cube and pyramid. To make it around a circular movement in 6630 on the test is passed, Note: can only run 2nd fp2 in S60 and its subsequent machine Platform: |
Size: 26624 |
Author:zhonglei |
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Description: 在mfc中用openGL编写的三维小车绕圈运动,可作初学者练手用-Mfc using openGL in the preparation of three-dimensional car circling movement, can be used for beginners to practice hand Platform: |
Size: 181248 |
Author:youqi |
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Description: 首先介绍了VC ++ 6. 0 ,OpenGL 和MATLAB 6. 0 三种软件各自特点 其次在各自特点的基础上,建立了
基于三者相结合的自由飞行空间机器人仿真试验平台 最后以建立自由飞行空间机器人的运动仿真系统为例,
说明了该试验平台的优越性和有效性。-First introduced the VC++ 6. 0, OpenGL and MATLAB 6. 0 followed by three features of the software in their respective characteristics on the basis of the three based on a combination of free-flying space robot simulation platform in order to establish the final free-flying space robot movement simulation system as an example to show the superiority of the test platform and effectiveness. Platform: |
Size: 172032 |
Author:吕鹏 |
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Description: 应用opengl技术的3D地形编程算法教程,英文版,通俗移动,适合有一定数学基础人员使用,3D视景开发和网格算法人员推荐参考。-Opengl technology application programming algorithm for 3D terrain tutorial, in English, popular movement, has a certain mathematical basis for the use, 3D vision algorithm development and grid reference Officers Recommendation. Platform: |
Size: 5573632 |
Author:王宏伟 |
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Description: 飘动的红旗,对给定的图片或自己的图片(其尺寸一定要符合OPENGL纹理的要求)实现正弦波运动效果;图片在波动过程中正面显示为网格效果也就是由线条组成,反面显示为完全填充效果。
-The red flag fluttering on a given picture or your own picture (its size must be in line with the requirements of OPENGL Texture) realize the effect of sinusoidal movement images show fluctuations in the course of the positive effect of the grid is composed by lines, show negative the effect of completely filled. Platform: |
Size: 12288 |
Author:cx |
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Description: 这是用OpenGL绘制的动态汽车.绘制的丑,但代码简单易懂,适合初学者-This is the dynamic rendering using OpenGL car. Drawn ugly, but easy-to-read code, suitable for beginners Platform: |
Size: 163840 |
Author:yangjunjie |
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Description: OPENGL 的一个汽车场景模拟,模拟汽车行走场景的移动过程,希望对大家有所帮助-OPENGL scene of a car simulation the movement of vehicles operating in the course of the scene, I hope all of you to help Platform: |
Size: 9278464 |
Author:jwjshitiancai |
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Description: 在visual studio2005环境下使用opengl编写的3维机器人程序,添加了光照和运动-In the use of visual studio2005 environment opengl prepared 3-D robot procedures, add the light and movement Platform: |
Size: 26624 |
Author:李伯阳 |
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Description: 使用 opengl 编写的 3d 模型 在 密闭空间内 进行 第一视角的 行走 移动-3d models written using opengl in a confined space within the first view of the walking movement Platform: |
Size: 2434048 |
Author:pei |
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Description: 在VC平台上编写的简单OpenGL小例程,绘制了一个可以旋转及延Z轴方向运动的立方体-In the VC platform OpenGL write a simple little routine, drawing can be rotated and the extension of a Z-axis movement of the cube Platform: |
Size: 1239040 |
Author:lishanshan |
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Description: A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
-A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Platform: |
Size: 101376 |
Author:Behrad Niazmand |
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