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Description: MS Active Accessibility 接口技术编程尝试-MS Active Accessibility to programming interface technology
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Size: 3257 |
Author: aaa |
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Description: MS Active Accessibility 接口技术编程尝试-MS Active Accessibility to programming interface technology
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Size: 3072 |
Author: aaa |
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Description: glsl 场景延时渲染 grammar 校正 场景ms-glsl deferred rendering grammar msaa
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Size: 773120 |
Author: blue |
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Description: This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values from a multi-sampled depth buffer.-This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values from a multi-sampled depth buffer.
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Size: 3551232 |
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Description: This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from the pixel shader.
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Size: 756736 |
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Description: Microsoft Active Accessibility 文档-Microsoft Active Accessibility doc
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Size: 290816 |
Author: 阿飞呀 |
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Description: use DescribePixelFormat to get the stencil bit depth.Get sample count if the MSAA WGL extension is present.
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Size: 5120 |
Author: dpjpfang |
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Description: Second state atom for user clip planes.unlike in gallium d3d10 the mask is only active if msaa is enabled.
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Size: 3072 |
Author: tbmonqer |
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