Description: * Network Coding Network Simulator
*
* 06/10/05 - Aaron Drew
*
* This simulator is designed to test out the performance of a variety of network coding approaches.
*
* It simulates networks with dynamic topologies, reading from NS2 compatible node mobility files.
* I assume that:
* - wireless nodes are effected by a simple exponentially distributed noise floor.
* - latency = distance x speed of light + fixed processing time + random jitter.
*
* These assumptions can be easily changed in the code below.
*
* The simulator is a simple discrete event-based simulator like NS2, GloMoSim and others but designed specifically to support
* my network coding experiments. It has callbacks for 'transmit buffer empty' and may eventually support 'in air' collisions
* of packets and multiple radio channels. I didn't want to have to build upon the unnecessary MAC layers that exist in the
* other simulators.
*
* The network coding module in rlnc.h implements basic block encoding and decoding as well as block generation by intermediate
* nodes that have received partial data. Platform: |
Size: 12023 |
Author:yeyueyushen@163.com |
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Description: 这种模拟器的目的是测试有关的各种网络性能编码方法 它模拟动态拓扑网络,从节点移动NS2的兼容文件阅读-This simulator is designed to test out the performance of a variety of network coding approaches.
It simulates networks with dynamic topologies, reading from NS2 compatible node mobility files. Platform: |
Size: 12288 |
Author:changhongna |
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Description: 在ns2中仿真网络结构,在OTCL编码中,代理节点的协议代理分别设置为tcp/Reno、TCP/Newreno、TCP/Sack1和tcp/Vegas,来模拟这四种算法。附有仿真结果和实验报告。-Network structure in the simulation in ns2, in OTCL coding, the protocol proxy agent node were set to tcp/Reno, TCP/Newreno, TCP/Sack1 and tcp/Vegas, to simulate the four algorithms. With simulation results and experimental reports. Platform: |
Size: 1024 |
Author:wilson |
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