Location:
Search - offscreen
Search list
Description: 一个关屏并锁按键程序(首创),其它人写的都是关屏程序,而没有锁按键程序-Guan Ping and a lock button (first), and others are written by Guan Ping procedures, and processes without lock keys
Platform: |
Size: 138419 |
Author: 苏海平 |
Hits:
Description: 一个关屏并锁按键程序(首创),其它人写的都是关屏程序,而没有锁按键程序-Guan Ping and a lock button (first), and others are written by Guan Ping procedures, and processes without lock keys
Platform: |
Size: 138240 |
Author: 苏海平 |
Hits:
Description: 适合D3D初学者 幕外渲染的例子
不过 这个例子 在某些显卡下视乎有问题-Rendered outside the screen is suitable for beginners D3D examples of this case, however, depend on some graphics cards have problems under the
Platform: |
Size: 48128 |
Author: ss |
Hits:
Description: Simple Offscreen Surface with D3D
Platform: |
Size: 3268608 |
Author: Attapong |
Hits:
Description: 实现截屏,用C#代码做的,可以是大家了解现在流行的截屏功能的实现,希望对大家有所帮助-Achieve cut-off screen, use the C# code to do, can we understand the function of the now popular implementation of screenshots, we want to help! !
Platform: |
Size: 34816 |
Author: 龙龙 |
Hits:
Description: 标准H264解码播放,采用VC6编写的播放库源码,h.264解码其中还包含有delphi写的调用例子和VC6写的通过JRTP网络传输解码播放,采用Directx7.0 offscreen解码显示,解码支持各种分辨率,是学习H264和Directx,JRTP的绝佳例子,代码为本人原创-H264 decoding broadcast standard,h.264 decodingusing the player library written in VC6 source, which also contains examples and calls written in delphi written by JRTP VC6 decoding broadcast network, using Directx7.0 decode display, decoding support a variety of resolutions, is to learn H264 and Directx, JRTP an excellent example of my original code
Platform: |
Size: 1738752 |
Author: lijun |
Hits:
Description: The QGLFramebufferObject class provides a pool of framebuffer objects for offscreen rendering purposes for Linux.
Platform: |
Size: 5120 |
Author: hinluefai |
Hits:
Description: 基于OpenSceneGraph实现的离屏渲染功能,可以用于水面或者汽车后视镜效果展示~-Based on OpenSceneGraph achieved offscreen rendering feature can be used to show the effect of water or a car rearview mirror ~
Platform: |
Size: 25600 |
Author: xiaopeng |
Hits:
Description: Attempt to allocate an offscreen raster canvas, matching the ImageInfo. On success, return a new canvas that will draw into that offscreen.
-Attempt to allocate an offscreen raster canvas, matching the ImageInfo. On success, return a new canvas that will draw into that offscreen.
Platform: |
Size: 32768 |
Author: fmxonfei |
Hits:
Description: Graphics in C.
m going to adjust the physics and upload a new version tomorrow afternoon. Also I m wondering, do you think I should have it room based? So say I make it a sort of puzzle/action adventure game, and each time you go offscreen in any direction it leads to a new room. Would you enjoy that more than having it scroll to follow where your character goes? Or should I stick with scrolling?
Also I would like to know, if I add an rpg aspect to the game, should I make it something spell based? In other words, should I just stick purely to the sidescrolling adventure story thing, or should I add fighting/spellcasting to the mix and allow your character to be upgraded and basically increase longtime playability while decreasing short time playability.
Platform: |
Size: 2048 |
Author: masoud |
Hits:
Description: 简单的例子,如何使用cefsharp库。(Minimal example of how the CefSharp library can be used using the official Nuget packages.
Includes examples for
WinForms
WPF
OffScreen
For a more complete example of each project see the main CefSharp repository.)
Platform: |
Size: 161792 |
Author: golo
|
Hits: