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Description: ogre的api手册,网上我搜索不到。为了方便,我打成chm格式了(15M)其中加入了类图关系显示,方便浏览-ogre of api manuals, online search not. For convenience's sake, I labeled as a chm format (15M) which joined the class diagram relations, the accessibility
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Size: 15259878 |
Author: liwen |
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Description: 这是一个完全用C#写的引擎,全部是自己实现的,大约有1万行代码。目标是构造一个健壮、高效、动态的3D引擎(不仅限于游戏)。渲染框架借鉴了OGRE/Axiom,去掉了跨平台和跨图形API的能力并尽量使用DirectX自带的功能,结构得到了很大的简化。
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Size: 113860 |
Author: 黄伦新 |
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Description: win api创建窗口传递给ogre,用ogre渲染该窗口
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Size: 3948524 |
Author: seaker |
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Description: Ogre 1.7.1 API文档
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Size: 9877854 |
Author: wanglihuahaiyan |
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Description: ogre的api手册,网上我搜索不到。为了方便,我打成chm格式了(15M)其中加入了类图关系显示,方便浏览-ogre of api manuals, online search not. For convenience's sake, I labeled as a chm format (15M) which joined the class diagram relations, the accessibility
Platform: |
Size: 15259648 |
Author: liwen |
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Description: 这是一个完全用C#写的引擎,全部是自己实现的,大约有1万行代码。目标是构造一个健壮、高效、动态的3D引擎(不仅限于游戏)。渲染框架借鉴了OGRE/Axiom,去掉了跨平台和跨图形API的能力并尽量使用DirectX自带的功能,结构得到了很大的简化。-This is an entirely C# Write the engine, the full realization of their own, about one million lines of code. Goal is to construct a robust, efficient, dynamic 3D engine (not limited to games). Rendering framework draws on OGRE/Axiom, removing the cross-platform and cross-graphics API and the ability to make full use of DirectX
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Size: 1938432 |
Author: 黄伦新 |
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Description: win api创建窗口传递给ogre,用ogre渲染该窗口-win api to create the window passed to the ogre, with the ogre rendering window
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Size: 17312768 |
Author: seaker |
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Description: ogre api document 自带的api查询文档-ogre api document the api query own documents
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Size: 15070208 |
Author: vincent chuang |
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Description: 3d引擎ogre的api参考文档,对于想学习游戏开发的朋友,有些帮助。-API Reference book about the 3d engine Ogre
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Size: 8711168 |
Author: zhaoyun |
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Description: 开源3D引擎Delta3D的API帮助文档,CHM格式。对于Delta3D的开发很有用。最新版本。-Open-source 3D engine Delta3D the API help documentation, CHM format. Useful for the development of Delta3D. The latest version.
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Size: 9693184 |
Author: tandunming |
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Description: 这个是我自己总结的OGRE-API,很多都不是很好,但是希望对你会有帮助。-This is OGRE-API.
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Size: 495616 |
Author: Yunjey |
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Description: OGRE是一个用C++开发的面向场景、非常灵活的开源3D引擎,这个是ogre的api。-OGRE is a with C++ development-oriented scene, very flexible and open-source 3D engine, this is the ogre api.
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Size: 9877504 |
Author: 邓军 |
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Description: 凹凸纹理映射技术,利用Ogre实现凹凸纹理映射描述程序实现时的思路包括对每个调用的API进行详细说明.-Bump texture mapping techniques, Ogre bump texture mapping description of procedures to achieve the idea of including a detailed description of each API call.
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Size: 105472 |
Author: 小璞1992 |
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Description: Ogre 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库。在本书中我们会介绍关于Ogre相关的一些基本概念,如果你已经了解的API和SDK这样的软件术语的话,你可以跳过下面的段落直接看本书的内容。要是还没有了解的话,下面的一段文字会对你理解基本概念很有帮助。-If you are a 3D Fan,if you are a 3D coder,this book is just for you,I promiss you will have a good journey while reading this book
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Size: 1875968 |
Author: Jack |
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Description: 根据OSG3.01源代码,采用Doxygen工具生成的帮助文档,只可惜源代码注释太少,有的函数压根没注释,几乎所有的函数都没有参数以及返回值的注释(更让人汗颜的是,包含文件木有.h后缀,需要修改后缀名,doxygen才能搜索到~),别怪我提供的信息少,只能说明当初写代码的都是高手,不需要神马注释~~相比另一个开源引擎-OGGRE,个人更偏爱于OGRE,至少源代码注释很详细,根据注释都能猜测到作者当初的设计初衷~ 最后希望该文档能给苦苦寻找OSG API文档的同学们提供点帮助-According OSG3.01 source code using Doxygen tool to generate help files, but unfortunately too few source code comments, and some did not even comment function, almost all of the function parameters and return values are no comments (even more ashamed of that, wood .h include file suffix, you need to modify the suffix name, doxygen can search ~), less blame me information provided, only that when he started writing the code are masters, God does not need to comment ~~ horse compared to another open source students engine-OGGRE, individuals prefer to OGRE, at least the source code comments in great detail, according to comments can guess the author designed the original of the document- the last hope to give struggling to find OSG API documentation provide some help
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Size: 15577088 |
Author: 刘阳 |
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