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Description: ActiveVideo 需要的库。
主要是 D3D 和 一些 DirectShow的封装。
另外还 有些Ogre的,但是编译需要Ogre SDK.-ActiveVideo needs of the library. Display is the main and some DirectShow Packaging. There is also some Ogre, but you will need Ogre SDK.
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Size: 40663 |
Author: 邵小宁 |
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Description: OGRE更新1.4.3之后重写的oSceneLoader
主要更新部分在IOS方面
需要1.4的SDK
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Size: 11083779 |
Author: muelement13 |
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Description: neoaxis一款基于ogre,ode,physx,fmod等引擎的3d游戏引擎,是一个俄罗斯的团队做的,有非商业的sdk,更新很快,值得一学.对于学习ogre的中国程序员,很值得去研究.
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Size: 66145081 |
Author: 风为 |
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Description: OGRE中文解决例子 环境 :VC 8.0 ,OGRE SDK.
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Size: 13581764 |
Author: 未红兵 |
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Description: ActiveVideo 需要的库。
主要是 D3D 和 一些 DirectShow的封装。
另外还 有些Ogre的,但是编译需要Ogre SDK.-ActiveVideo needs of the library. Display is the main and some DirectShow Packaging. There is also some Ogre, but you will need Ogre SDK.
Platform: |
Size: 39936 |
Author: 邵小宁 |
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Description: OGRE更新1.4.3之后重写的oSceneLoader
主要更新部分在IOS方面
需要1.4的SDK-Ogre after update 1.4.3 update rewrite oSceneLoader the main part of IOS need 1.4 SDK
Platform: |
Size: 11083776 |
Author: muelement13 |
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Description: neoaxis一款基于ogre,ode,physx,fmod等引擎的3d游戏引擎,是一个俄罗斯的团队做的,有非商业的sdk,更新很快,值得一学.对于学习ogre的中国程序员,很值得去研究.-Based on neoaxis a ogre, ode, physx, fmod, such as engine 3d game engine, is a Russian team do have a non-commercial sdk, update soon, it is worth learning. ogre for learning the Chinese programmer, is worth to study them.
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Size: 66145280 |
Author: 风为 |
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Description: OGRE中文解决例子 环境 :VC 8.0 ,OGRE SDK.-Ogre Chinese to solve examples of the environment: VC 8.0, OGRE SDK.
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Size: 13581312 |
Author: 未红兵 |
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Description: OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。
这是最新版的1.6版本SDK。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a by C++ Development-oriented scenes, very flexible 3D engine, it was designed to allow developers to more easily and directly use hardware-accelerated 3D graphics system development and application. This class library to hide the underlying system libraries (such as: Direct3D and OpenGL) all the details to provide a world based on the type of objects and other intuitive interface. This is the latest version of the 1.6 version SDK.
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Size: 47022080 |
Author: 任我飞 |
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Description: Ogre OpCode:利用OPCODE库,在OGRE中做精确的碰撞检测(opcode即物理引擎ode使用的库)-Ogre OpCode: use OpCode library at Ogre in to do precise collision detection (opcode that ode physics engine used in the Treasury)
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Size: 18001920 |
Author: roger |
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Description: 程序实现了OGRE的水处理效果,需要OGRE SDK 和 VS2005的支持,以及DX9.0SDK的支持-Procedures to achieve the effect of the treatment of OGRE, OGRE SDK and VS2005 need of support, as well as the support of DX9.0SDK
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Size: 9914368 |
Author: an |
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Description: Ogre用et写的简单的地形编辑器
需要安装Ogre的SDK或者源码
请自行修改配置文件路径-Ogre
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Size: 3239936 |
Author: 徐长海 |
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Description: Camera Control System based on Ogre.And this is the SDK Demo.
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Size: 147456 |
Author: 凌云枫 |
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Description: Ogre 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库。在本书中我们会介绍关于Ogre相关的一些基本概念,如果你已经了解的API和SDK这样的软件术语的话,你可以跳过下面的段落直接看本书的内容。要是还没有了解的话,下面的一段文字会对你理解基本概念很有帮助。-If you are a 3D Fan,if you are a 3D coder,this book is just for you,I promiss you will have a good journey while reading this book
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Size: 1875968 |
Author: Jack |
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Description: 使用ogre cegui和fmod编写的一个简单游戏界面系统,包括主界面、人物界面、载入界面等。进入游戏为一个星球动画,按esc键打开退出界面。使用VS2008编写。
需要ogre cegui和fmod的sdk。对应的资源和资源配置文件可在http://download.csdn.net/detail/jajupmochiwxxz/6592593下载。
参考文献在代码中说明。
Copyright C 2013 Finaldream Game Studio。-Use ogre cegui and fmod write a simple game interface systems, including the main interface, character interface, load interface. Enter the game as a planet animation, press esc to open the exit interface. Written using VS2008. Need ogre cegui and fmod of sdk. Corresponding resource and resource configuration file can be downloaded at http://download.csdn.net/detail/jajupmochiwxxz/6592593. References described in the code. Copyright C 2013 Finaldream Game Studio.
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Size: 48128 |
Author: Jalin |
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