Description: 这是一个opengl下的3ds文件loader。
导入的3ds object 可以用jpeg或者bmp文件作为贴图。
This program loads a 3ds-file with jpeg or bmp texture.
Make a model with texture in 3D Studio Max or similar and export
it as a 3ds-file. Remember to use the top view in 3D studio as
your front view. Platform: |
Size: 2983468 |
Author:charles |
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Description: 3ds file format library.autodesk的官方读写3ds的库.文档俱全(各种函数均有详细的介绍),是读3ds的超级好库.(可以读取3ds中的mesh信息,动画信息,light信息等等,一应俱全啊)-3ds file format library.autodesk official literacy 3d 's libraries. Documentation is complete (all functions are described in detail) Reading 3 ds is a super good library. (3 ds can read the information mesh, animation information, light information, etc., in place ah) Platform: |
Size: 929792 |
Author:liwen |
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Description: 这是一个opengl下的3ds文件loader。
导入的3ds object 可以用jpeg或者bmp文件作为贴图。
This program loads a 3ds-file with jpeg or bmp texture.
Make a model with texture in 3D Studio Max or similar and export
it as a 3ds-file. Remember to use the top view in 3D studio as
your front view.-This is a opengl under 3ds file loader. Import 3ds object can be used as a jpeg or bmp file mapping. This program loads a 3ds-file with jpeg or bmp texture.Make a model with texture in 3D Studio Max or similar and exportit as a 3ds-file. Remember to use the top view in 3D studio asyour front view. Platform: |
Size: 2982912 |
Author:charles |
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Description: 本程序将从3d max中导出的模型文件导入到OpenGL中,并设置了漫游程序。-This procedure derived from 3d max model file into OpenGL, and set up a roaming procedure. Platform: |
Size: 3932160 |
Author:Liufang |
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Description: a 3d c++ particle system a for openGL wiith targa loader, light library and gui( buttons sliders) Platform: |
Size: 18432 |
Author:deocoda |
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Description: a 3D file loader with opengl, 3ds, vef, dat, v3d are supported, sample data code included. Platform: |
Size: 576512 |
Author:aaron |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
-The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in Platform: |
Size: 17280000 |
Author: |
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Description: 将3D文件导入OPENGL源代码,为以后的编程提供方便-OPENGL 3D files into the source code to facilitate programming for the future
Platform: |
Size: 5204992 |
Author:缪建 |
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Description: 用opengl读取3ds模型,能够还原出3d模型的整个纹理-Read with opengl 3ds model,Can restore the entire texture 3d model Platform: |
Size: 1449984 |
Author:王冲 |
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