Description: 应用opengl的一个实例,可对立方体进行旋转,可打上不同环境光。-opengl application of a case can be right for rotating cube, permitting different ambient light. Platform: |
Size: 226202 |
Author:念江灯 |
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Description: 应用opengl的一个实例,可对立方体进行旋转,可打上不同环境光。-opengl application of a case can be right for rotating cube, permitting different ambient light. Platform: |
Size: 226304 |
Author:念江灯 |
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Description: 转动的彩色立方体(1~2人)谭飞、吴颖颖
1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转;
2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用;
3) 采用消隐算法,体现立方体表面的遮挡关系;
4) 具有较好的动画效果,消除闪烁现象;
5) 不可以采用OpenGL中的函数。
-Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensional ball, you can spin around in any direction 2) the use of certain lighting technology, consider the ambient light, reflected light and the mirror The role of surface light 3) the use of blanking algorithm, reflecting the relationship between cube block surface 4) has good animation effects, to eliminate flicker phenomenon 5) can not be used in a function of OpenGL. Platform: |
Size: 1229824 |
Author:wyywd |
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Description: 一个关于ambient light ,diffuse light, and specular light, and depth cueing , and trangulation 的project, 编译已通过!! 比较经典的一个关于图形的project!欢迎大家下载学习,里面还有MACH BAND和 opengl 的一些其他问题-this projects includes the effect of ambient light , diffuse light, and specular light ,and the depth cueing and the spot light etc.. Platform: |
Size: 861184 |
Author:李平 |
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Description: opengl奥运五环3D作图,有背景光,环境光等,代码完整,可直接使用。-3D mapping opengl Olympic rings, has the background light, ambient light, etc., code integrity, and can be used directly. Platform: |
Size: 110592 |
Author:心一 |
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Description: tell about light and shading : ambient and specular
use for g++ compiler and opengl
extract and
compile with
g++ -lm -lglut -lGL -lGLUT trega.cpp Platform: |
Size: 2048 |
Author:souku |
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Description: 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我们越来越近;使用向上光标键加快物体旋转的速度,向下光标键减小物体旋转的速度。
开发环境:windows+QtCreator2.5.1+Qt4.8.2-The experiment is mainly the use of light in learning under opengl, opengl light into the ambient light, diffuse light, specular light, reflected light, learning environment light and diffuse light settings while contrast under opengl in support of several on the effect of texture filtering, addition can also add color fusion effect. This experiment is a wooden texture to a cube, and then we have a light source is set in space screen positive outward, L key can use the keyboard to control the opening and closing of the light source with the F key rotation procedures used three kinds of filtering the way, press the F key, followed by switching the 3 ways PageUp key to make objects farther and farther away from the observer, on the contrary, PageDown to make objects closer and closer using the accelerating the speed of rotation of the object, the up cursor key down cursor keys to reduce the speed of rotation of the objects. Development Environment: windows+QtCreator2.5.1+Qt4.8.2 Platform: |
Size: 2189312 |
Author:wuwei |
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Description: (1)使用多个光源
(2)场景中要求有点光源、无穷远光源以及方向光源
(3)设置光源位置、属性
(4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数
(5)尽可能在场景中能够观察出各个不同类型光源的存在
-(1) the use of multiple light sources (2) scene requires a bit light source, light source position the infinity light source as well as the direction of the light source (3), properties (4) to set the object material properties, including: ambient light, diffuse reflectance and specular reflectance ( 5) as far as possible in the scene can be observed the presence of different types of light sources Platform: |
Size: 320512 |
Author:yyy |
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Description: 2. 在代码中添加光照函数,要求如下:
(1)使用光源1
(2)设置光源的环境光、漫反射光以及镜面反射光颜色
(3)设置光源位置
(4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数(两个三维对象材质属性不能相同);对其中一个三维对象设置其表面发射项
-Light function, add code requirements are as follows: (1) the use of the light source 1 (2) Set the light source of ambient light, diffuse, and specular reflection light color (3) to set the position of the light source (4) to set the object material properties, including : ambient, diffuse reflection and specular reflection coefficient (two three-dimensional object material properties can not be the same) setting its surface-emitting items for which a three-dimensional object Platform: |
Size: 367616 |
Author:yyy |
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Description: opengl绘制的一个简易的房子,带环境光等能实现简单的开门关门操作-opengl draw a simple house with ambient light, such as opening and closing doors to achieve a simple operation Platform: |
Size: 25935872 |
Author:曹操 |
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Description: 一个OpenGL模型的展示,用到了环境光和镜面反射改变效果,并且加入的环绕算法,背景用了半透明的效果-Demonstrate an OpenGL model uses ambient light and specular reflection effect change, and added surround algorithm background with a translucent effect Platform: |
Size: 4096 |
Author:丁俊 |
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Description: 用opengl编程,每一个光源的diffuse, specular,ambient 成分和位置,可采用 RGBA 格式。观察茶壶的不同视角,从各个方位观察茶壶,(With opengl programming, the diffuse, specular,ambient and location of each light source can be used in RGBA format. Observe the teapot from different perspectives, and observe the teapot from all directions.) Platform: |
Size: 1024 |
Author:liuhoujian
|
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Description: 三维曲面(球面、圆柱面或按正弦函数起伏的曲面),设置合适的光源及材质,应用环境光、漫反射及镜面反射,显示有光照效果的曲面图形,可以改变光源的位置及材质,观察光照效果的变化。(Three dimensional surface (spherical and cylindrical surface or by the ups and downs of the sine function), light and suitable materials, application of ambient light, diffuse and specular surfaces, graphic display light effect, can change the location and material source, observe the change of illumination effect.) Platform: |
Size: 6440960 |
Author:tabris
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