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Description: 用opengl实现的三维立体空间漫游程序
墙壁是bmp图片
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Size: 1462099 |
Author: chibisam |
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Description: 用C++编程实现BMP文件格式的读取
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Size: 1674 |
Author: tosunshiny@163.com |
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Description: OpenGL中bmp文件的读取
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Size: 1223226 |
Author: 2009053012 |
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Description: OpenGL三维图形程序设计,绝对经典-OpenGL three dimensions programing ! sutra!
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Description: 在MFC中调用OpenGL库函数来实现二维图像的三维显示-OpenGL in MFC library function call to achieve the two-dimensional images of three-dimensional display
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Size: 105472 |
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Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
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Size: 106496 |
Author: 李茜 |
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Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
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Size: 106496 |
Author: 张立强 |
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Description: VC对话框程序实现openGL在对话窗体上画3D图像,并可以根据BMP图片绘制3D物体的背景。-VC Program openGL dialog box in the dialogue window painted 3D images, and BMP images can draw 3D objects on the background.
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Size: 189440 |
Author: 王金营 |
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Description: 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
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Size: 2271232 |
Author: 葛学东 |
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Description: 在opengl 下实现的蝴蝶屏幕保护程序,可以通过改变bmp文件获得其他图案的屏保效果-in opengl under the butterfly screen saver, bmp can change the document is a screensaver other pictorial effect
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Size: 189440 |
Author: 王肖 |
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Description: 说明:
GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同.
Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了.
NewGL.rar 的我结合上面两者改写的,实现了打印的功能,但是打印线的时候特别的不清楚,还有就是在Ch4.rar中的那三个球在这里也是打印不了的(可能和OpenGL的命令有关)(我刚刚接触OpenGl,很多东西不懂,只是抄袭别人的类来用,没有深入研究过).
CAp.rar 是OpenGL打印的另一种实现的方法,在Ch4.rar的基础点改写,也是抄袭了别人的原码,主要使用了一个现成的捕捉类,实现了客户区的捕捉,它存在的问题就是有时会捕捉到屏幕菜单,像打印,打印预览什么的.不过这个倒是可以打印Ch4中的那三个球.此外,还可以直接保存成BMP文件.
以上是在下拙作(姑且说是自己的吧,因为都是抄袭别人的代码,所以说的时候有点脸红).权做抛砖引玉,如遇高手,万望不吝赐教
网名:fietiger
Email:fietiger@163.com
-: Print.rar GL is a more common OpenGL Print code, Some of the CodeGuru on, I was the basis of the above done a little bit of change, CGLobj is to the View as a member of the They exist between the original inheritance. the same effect. Ch4.rar a book is the one above the original code, no printing function. However, he designed the relatively good (personal view) all of the mapping function is COpenGLD C complete, and the vote View Television mouth is the transformation from one type to complete the camera, so I do not know how else, just use the grindstone. NewGL.rar combination of the above two, I rewrite, and achieving the Print function, But the time line Print special unclear There is Ch4.rar of those three balls in print here is not the (possibly the life and OpenGL so) (I just Open
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Size: 330752 |
Author: fietiger |
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Description: 使用opengl实现读取图片文件并能缩放显示-use opengl realize read image files and can zoom show
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Size: 87040 |
Author: 司慧琳 |
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Description: 《OpenGL 超级宝典》第18章的一个例子,将OpenGL渲染的场景保存为BMP图片-"Super OpenGL book" section of a chapter 18 case, OpenGL rendering of the scene preservation of BMP images
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Size: 113664 |
Author: 李滨 |
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Description: 关于CxImage的文章,网上有许多,这里只介绍如何把CxImage与OpenGL结合起来,用于读入多种格式的纹理以及用来把屏幕保存为各种格式的图像文件。
支持的格式有:BMP,GIF,ICO,JP2,FPC,FPG,PCX,PNG,PNM,RAS,TGA,TIF等等。
支持读入透明纹理。
www.PhysDev.com
-CxImage articles on the Internet there are many, here only on how CxImage combined with OpenGL, Reading for a variety of formats into the texture and is used to screen for various preservation of the image file format. Supported formats : BMP, GIF, ICO, JP2, FPC, FPG, PCX, PNG, PNM, RAS, TGA, TIF, and so on. Reading to support transparent texture. Www.PhysDev.com
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Size: 535552 |
Author: 华文广 |
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Description: 使用opengl加载位图的程序演示原程序代码-use opengl loaded bitmap display the original procedure code
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Size: 773120 |
Author: diskonline |
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Description: Visual.C++程序设计技巧与实例--配套光盘
第8章 图形图像编程
本章共11个实例:
1. DPLP设备坐标和逻辑坐标的相互转换
2. DrawShapes绘制各种图形
3. GDIDemoGDI对象的访问
4. MouseDraw使用鼠标绘图
5. DlgPaint在对话框上绘图
6. OpenGLDemo使用OpenGL绘图
7. OpenGLMovie使用OpenGL实现动画效果
8. BMPDemo在客户区显示位图
9. BMP256显示256色位图
10.BMPDemo2位图的伸缩和翻转操作
11.JPGGif显示jpg和gif图象-Visual.C program design techniques and examples-- matching CD Chapter 8, graphics and video programming has a chapter an example : 1. DPLP equipment and coordinates the logical coordinates conversion 2. DrawShapes draw various graphic 3. GDIDemoGDI visit four targets. MouseDraw use a mouse Mapping 5. DlgPai nt in the dialog box on the drawing 6. OpenGLDemo use OpenGL graphics 7. OpenGLM ovie use OpenGL animation 8. BMPDemo customers in the District show bitmap 9. BMP 256 show 256 colors 10.BMPDemo2 Bitmap bitmap stretching and overturned operation 11.JPGGi f showed jpg and gif image
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Size: 478208 |
Author: xixi |
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Description: opengl+*.bmp 纹理调用3伟做的模型旋转-opengl+*. bmp Texture 3-wei to do call the model rotation
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Size: 823296 |
Author: xiaozhang |
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Description: BMP Loading OpenGL Code
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Size: 89088 |
Author: KEREMCAN |
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Description: 基于opengl读bmp格式图片进行纹理映射的方法测试说明-use bmp to texture
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Size: 108544 |
Author: lsx |
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Description: 使用opengl打开一张BMP图片显示到opengl绘制窗口(Use OpenGL to open a BMP picture and display it to the opengl rendering window)
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Size: 387072 |
Author: 小倾慕
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