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Search - opengl Frustum - List
[
OpenGL program
]
frustum
DL : 0
基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.
Update
: 2008-10-13
Size
: 7.89kb
Publisher
:
李四
[
Other resource
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Update
: 2008-10-13
Size
: 372.25kb
Publisher
:
lifeng
[
OpenGL program
]
OpenGL最全数学库
DL : 3
OpenGL的数学库!分别处理数学和几何运算。3D 数学库-矩阵 向量 四元数 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算,详见代码
Update
: 2009-04-07
Size
: 951.81kb
Publisher
:
ourleven@yahoo.com.cn
[
OpenGL program
]
FrustumCulling_OGL
DL : 0
openGL下进行视锥剔除的算法-under cone removed algorithm
Update
: 2025-02-17
Size
: 52kb
Publisher
:
陈亮
[
OpenGL program
]
frustum
DL : 0
基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.
Update
: 2025-02-17
Size
: 8kb
Publisher
:
李四
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Update
: 2025-02-17
Size
: 372kb
Publisher
:
lifeng
[
GDI-Bitmap
]
3DdrawingbyOpengG
DL : 0
在Visaul C++中实现OpenGl的三维绘图-In Visaul C++ Achieve OpenGL three-dimensional graphics
Update
: 2025-02-17
Size
: 718kb
Publisher
:
冯建玉
[
3D Graphic
]
frustumculling
DL : 0
frustum culling helper class for opengl vison volume plane extraction
Update
: 2025-02-17
Size
: 8kb
Publisher
:
skyde
[
3D Graphic
]
FrustumCulling_OGL
DL : 0
opengl 视锥裁剪算法。对OpENGL加速适时渲染的最基本算法。-OPENGL frustum culling
Update
: 2025-02-17
Size
: 52kb
Publisher
:
cao
[
OpenGL program
]
openGLtest
DL : 0
使用c预言编写的OpenGL的入门程序,实现了线框球体的旋转和移动以及视景体的自动更新-Use c predicted entry written in OpenGL applications that implement the wireframe sphere rotation and movement, as well as automatic updates of view frustum
Update
: 2025-02-17
Size
: 3.33mb
Publisher
:
liyanjie
[
OpenGL program
]
openGLTriangle
DL : 0
用openGL绘制三角形,使用了旋转,平移,缩放,以及视景体的大小调整-Draw a triangle with openGL, using rotation, translation, scaling, and adjusting the size of the view frustum
Update
: 2025-02-17
Size
: 215kb
Publisher
:
liyanjie
[
OpenGL program
]
FrustumCulling
DL : 0
以OpenGL作api的视锥剪裁,对初学图形的很有帮助-frustum culling
Update
: 2025-02-17
Size
: 66kb
Publisher
:
fendou
[
OpenGL program
]
Visualization_Library_SDK
DL : 0
Visualization Library 是一个 C++ 的中间件用来开发基于 OpenGL 2.1 的 2D/3D 应用程序,支持高级特性包括 OpenGL Shading 语言、帧缓冲对象、多目标渲染、Vertex 以及点阵缓冲对象、KdTree/AABB frustum culling 等等。提供一个基于 Unicode 的多语言文本引擎、高级纹理、DDS cubemaps, mipmaps, compressed textures, 等等。特别适合用来开发 3D/2D 的可视化、虚拟现实、可视化模拟、数据展现、多媒体程序以及具有特效的三维和两维的游戏。-Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. Visualization Library is currently used by professionals, researchers and students to develop all sorts of 2D and 3D applications. Visualization Libray has been designed to be a fine-grained platform upon which a wide variety of highly-specialized 3D graphics applications can be effectively developed. Instead of abstracting the user from the underlying OpenGL API, Visualization Library stays as close as possible to it and defines a thin high-performance layer on top of it. The result is that many OpenGL functions and features have a 1 to 1 mapping to Visualization Library s classes. You can think of Visualization Library as a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object orie
Update
: 2025-02-17
Size
: 21.42mb
Publisher
:
李学艺
[
Driver Develop
]
frustum
DL : 0
基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.
Update
: 2025-02-17
Size
: 8kb
Publisher
:
fu8164064
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