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Description: VC++中Opengl实现建筑物虚拟漫游-VC + + Opengl realize the building virtual roaming
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Size: 2494894 |
Author: 王宾 |
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Description: VC++中Opengl实现建筑物虚拟漫游-VC++ Opengl realize the building virtual roaming
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Size: 2494464 |
Author: 王宾 |
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Description: 基于MAPGIS平台的中国地学断面数字化图形库的建立(caj 格式)-MAPGIS China to study digital graphics section of the library building (CAJ format)
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Size: 31744 |
Author: lym |
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Description: CAD开发学习VC++中Opengl实现建筑物虚拟漫游(scad)-CAD development learning VC++ Opengl realize the building virtual roaming (SCAD)
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Size: 438272 |
Author: 郑卫 |
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Description: This the sample application that accompanies the May 99
Game Developer magazine. It is meant as a demonstration of
a method for 3D cloth simulation in OpenGL.
Cloth simulation is a very complex process. This column and
demo just scratches the surface. It is simply a way of building
a form of cloth using the mass and spring system from last
month. It is sort of a macro function (CreateClothPatch in OGLView.cpp)
that builds all the various springs and attaches them.
There are many places it can be improved and modified.
Please read the article and check the references in the
"For Further Info" section if you are really interested
in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
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Size: 6789120 |
Author: yxg |
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Description: A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM) -A framework for building distributed virtual reality applications, based on OpenGL | Performer (TM)
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Size: 22528 |
Author: LiuZP |
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Description: 使用OpenGL写的烟火粒子系统,加入了速度和加速度和粒子颜色的控制,封装了构建其他粒子的类框架,可作为开发其他粒子系统的参考.-The use of OpenGL to write the pyrotechnic particle system by adding speed and particle acceleration and color control, package of building other types of particles in the framework, the development of other particles can be used as a reference system.
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Size: 20480 |
Author: 陈依然 |
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Description: In this article, I have tried to familiarise the reader, the most commonly used concepts and techniques in OpenGL Programming. Eventhough the focus is on building simple 3D graphic programmes, many of the techniques presented here are also applicable to advanced applications.
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Size: 40960 |
Author: 徐金 |
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Description: VC++6.0中用OpenGL实现建筑物虚拟漫游资料。 -VC++6.0 using OpenGL to achieve building a virtual roaming information. VC++6.0 using OpenGL to achieve building a virtual roaming information.
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Size: 483328 |
Author: 南才北往 |
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Description: C++opengl框架构建构架基本环境。草很多好东西啦-C++ opengl framework for building a framework of basic environmental
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Size: 1852416 |
Author: ddfs |
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Description: 3D Modelisation of a building, with a free fly camera.
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Size: 1385472 |
Author: Al_cam |
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Description: 它介绍了一个全程构建一个童话场景的过程,非常详细,相信对OpenGL初学者是个很不错的例子,简单易懂,里面的场景非常漂亮,还有喷泉等实景-It describes a whole process of building a fairy tale scene, very detailed, I believe beginners OpenGL is a very good example, easy to understand, which the scene is very beautiful fountains, etc. Virtual
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Size: 1681408 |
Author: 大熊 |
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Description: Framework for openGL modeler building & particle systems
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Size: 14372864 |
Author: Chris |
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Description: 博士论文-基于OpenGL的三维建筑仿真与漫游技术研究-PhD thesis- three-dimensional building simulation based on OpenGL technology and roaming
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Size: 2812928 |
Author: 郭立杰 |
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Description: Vc++ OpenGl实现建筑物虚拟漫游,3D显示,游戏基础-Vc++ OpenGl building wander
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Size: 1025024 |
Author: 雨点儿 |
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Description: OPENGL中构建天空和地面的例子,可以学习来构建虚拟环境等-OPENGL example of building in the sky and the ground
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Size: 5842944 |
Author: 秦江伟 |
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Description: opengl terrain
Building the sources
--- --- --- --
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help-opengl terrain
Building the sources
--------------------
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help
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Size: 15620096 |
Author: Rage |
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Description: 在OpenGL运用GLUT的代码模板,可快速利用该程序建立,为初学者节约大量时间。-A Template for building OpenGL applications using GLUT
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Size: 1024 |
Author: shanminghe |
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Description: MFC下建立opengl框架,简单易学,有明确的注释(Building a OpenGL framework with MFC)
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Size: 1855488 |
Author: seaboy11
|
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Description: 构建模型, 联系opengl下的旋转,位移,(building 3d model, pratice roate and movement in opgl)
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Size: 194560 |
Author: ddwoccc |
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