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Description: The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.-The author recently had to write some code to outline using OpenGL 3D objects. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.
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Size: 245518 |
Author: 吴婷 |
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Description: 用OpenGL绘制的一个不断旋转的摄像台以及上空盘旋的一个飞行物.可以通过键盘控制观察者的视角和位置,-OpenGL rendering with a constant rotation of the camera platform and circled over the one flying objects. Keyboard control can be the observer perspective and position
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Size: 108544 |
Author: 田雨 |
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Description: The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.-The author recently had to write some code to outline using OpenGL 3D objects. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.
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Size: 244736 |
Author: 吴婷 |
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Description: 这是一个在三位场景绘制使用camera改变视角的例子,方便用户从多个方向对场景进行观察,非常适合opengl编程初学者学习使用!-This is a drawing of the three scenes to change the use of camera angle example, a number of user-friendly direction from the scene observed opengl very suitable for beginners to learn how to use programming!
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Size: 240640 |
Author: 张安真 |
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Description: 水面反射和折射,提供源代码,通过下面几步实现:
1.设定一个附加裁减平面
2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理.
3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标.
4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f.
5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果.
-surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f)* 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
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Size: 251904 |
Author: hmn |
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Description: 3D Digital Reality Engine V1.-3D Digital Reality Engine V1.00, PURE VB, by KACI Lounes
Just if you are an expert 3D programmer, you must NOT miss this submission...
Before I give you one word, PLEASE see the screen-shot !
THIS IS AN EXTEMLY RARE SUBMISSION EVER MADE FOR HIGH LEVEL 3D-GRAPHICS :
1: in VB code, 2: in PURE VB CODE (no DirectX or OpenGL), 3: in the PSC
This is the first publication release on the Internet...
more modifications and additions will comes in the future versions...
The source code is written in a very careful way so everybody can understand
how the things works. your questions, and suggestions are VERY important
to me, of course...just don t forgot to give me some votes !
Be only PATIENT during the download operation, because the archive
include also the documentation & some samples of 3D scenes.
KACI Lounes
EOF.
This file came from Planet-Source-Code.com...the home millions of lines of source code
You can view comments on this code/and or vote on it at: http://www.Plane
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Size: 5382144 |
Author: asdf |
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Description: 水波纹理的实现,是通过本人理解理上的翻译过来,有些参考作用,说明了水波在opengl的产生的浅水效果-Wave texture achieved by the translation on the grounds I came to understand that some reference, describes the generation of waves in shallow water in opengl effect
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Size: 473088 |
Author: 陈风 |
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