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[OpenGL program2.2

Description: opengl光照与材质之材质 环境光 漫反射光 镜面反射光-opengl light and texture of the material ambient light diffuse reflectance optical mirror reflected light
Platform: | Size: 100352 | Author: 连连 | Hits:

[OpenGL programopengl_project

Description: 一个关于ambient light ,diffuse light, and specular light, and depth cueing , and trangulation 的project, 编译已通过!! 比较经典的一个关于图形的project!欢迎大家下载学习,里面还有MACH BAND和 opengl 的一些其他问题-this projects includes the effect of ambient light , diffuse light, and specular light ,and the depth cueing and the spot light etc..
Platform: | Size: 861184 | Author: 李平 | Hits:

[3D GraphicMARK_Raytracing

Description: ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object material, color settings, spherical and wall mirror reflection effect. Scenarios, including the floor, three mirror reflection of the sphere, a sphere and diffuse specular side walls. This project runs under VS2008 with OpenCV. Double click the exe file under Debug folder to check the final result. (requires glut32.dll support).
Platform: | Size: 1469440 | Author: | Hits:

[OpenGL programopengl_qt_linghting_blending

Description: 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我们越来越近;使用向上光标键加快物体旋转的速度,向下光标键减小物体旋转的速度。   开发环境:windows+QtCreator2.5.1+Qt4.8.2-The experiment is mainly the use of light in learning under opengl, opengl light into the ambient light, diffuse light, specular light, reflected light, learning environment light and diffuse light settings while contrast under opengl in support of several on the effect of texture filtering, addition can also add color fusion effect. This experiment is a wooden texture to a cube, and then we have a light source is set in space screen positive outward, L key can use the keyboard to control the opening and closing of the light source with the F key rotation procedures used three kinds of filtering the way, press the F key, followed by switching the 3 ways PageUp key to make objects farther and farther away from the observer, on the contrary, PageDown to make objects closer and closer using the accelerating the speed of rotation of the object, the up cursor key down cursor keys to reduce the speed of rotation of the objects. Development Environment: windows+QtCreator2.5.1+Qt4.8.2
Platform: | Size: 2189312 | Author: wuwei | Hits:

[OpenGL programOPENGL--GLLIGHT

Description: (1)使用多个光源 (2)场景中要求有点光源、无穷远光源以及方向光源 (3)设置光源位置、属性 (4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数 (5)尽可能在场景中能够观察出各个不同类型光源的存在 -(1) the use of multiple light sources (2) scene requires a bit light source, light source position the infinity light source as well as the direction of the light source (3), properties (4) to set the object material properties, including: ambient light, diffuse reflectance and specular reflectance ( 5) as far as possible in the scene can be observed the presence of different types of light sources
Platform: | Size: 320512 | Author: yyy | Hits:

[OpenGL programOpenGL-Light

Description: 2. 在代码中添加光照函数,要求如下: (1)使用光源1 (2)设置光源的环境光、漫反射光以及镜面反射光颜色 (3)设置光源位置 (4)设置物体材质属性,包括:环境光、漫反射以及镜面反射系数(两个三维对象材质属性不能相同);对其中一个三维对象设置其表面发射项 -Light function, add code requirements are as follows: (1) the use of the light source 1 (2) Set the light source of ambient light, diffuse, and specular reflection light color (3) to set the position of the light source (4) to set the object material properties, including : ambient, diffuse reflection and specular reflection coefficient (two three-dimensional object material properties can not be the same) setting its surface-emitting items for which a three-dimensional object
Platform: | Size: 367616 | Author: yyy | Hits:

[OpenGL programA5_IlluminationaShading

Description: 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them
Platform: | Size: 976896 | Author: 陈陈 | Hits:

[OpenGL programMAN

Description: 用OpenGl实现对球体的漫反射~可以模仿漫反射条件下球体的光照效果~很好的代码~值得研究~-Using OpenGl to achieve the diffuse reflection of the sphere can imitate the diffuse reflection of the sphere of light.
Platform: | Size: 262144 | Author: 大师 | Hits:

[OpenGL programOPENGL_LIGHT

Description: 在opengl实现光照效果,包括环境光、漫射光、镜面光-Achieve lighting effects in opengl, including ambient light, diffuse light, specular light
Platform: | Size: 9183232 | Author: 陈鹏飞 | Hits:

[OpenGL programLight_Programming

Description: 计算机图形学OpenGL编程环境光、漫反射光、镜面反射光、材质高光系数对图像的作用的编程源代码-Computer Graphics OpenGL programming environment, diffuse light, specular, high extinction coefficient of the material on an image of the programming source code
Platform: | Size: 2178048 | Author: 安容巧 | Hits:

[Special Effects新建 文本文档

Description: 用opengl编程,每一个光源的diffuse, specular,ambient 成分和位置,可采用 RGBA 格式。观察茶壶的不同视角,从各个方位观察茶壶,(With opengl programming, the diffuse, specular,ambient and location of each light source can be used in RGBA format. Observe the teapot from different perspectives, and observe the teapot from all directions.)
Platform: | Size: 1024 | Author: liuhoujian | Hits:

[OpenGL programopengl

Description: 三维曲面(球面、圆柱面或按正弦函数起伏的曲面),设置合适的光源及材质,应用环境光、漫反射及镜面反射,显示有光照效果的曲面图形,可以改变光源的位置及材质,观察光照效果的变化。(Three dimensional surface (spherical and cylindrical surface or by the ups and downs of the sine function), light and suitable materials, application of ambient light, diffuse and specular surfaces, graphic display light effect, can change the location and material source, observe the change of illumination effect.)
Platform: | Size: 6440960 | Author: tabris | Hits:

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