Location:
Search - opengl polygon
Search list
Description: 基于opengl的多边形扫描算法演示系统,可以演示出多边形填充过程中扫描线扫描的结果,动态的演示出来。-on opengl polygon scan algorithm demonstration system that can demonstrate Polygon Fill out the process of scanning line scan results, dynamic demo out.
Platform: |
Size: 1244160 |
Author: 0 |
Hits:
Description: opengl没有提供直接画凹多边形的方法
但可以通过 Tess方法实现,此程序为样例程序-opengl not provide direct painting concave polygon method but can Tess method, this procedure for the sample program
Platform: |
Size: 243712 |
Author: terry |
Hits:
Description: OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。
-achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
Platform: |
Size: 3072 |
Author: ldx |
Hits:
Description: 一个简单的OpenGL的小程序,简单地画一个多边形,刚入门学OpenGL的可以参考一下-OpenGL a simple small program, simple to draw a polygon, just entry-study reference for the OpenGL
Platform: |
Size: 1014784 |
Author: ruijing |
Hits:
Description: OpenGL实现多边形扫描转换的扫描线算法,以及利用OpenGL绘制饼图和柱状图,颜色的选择-OpenGL polygon scan conversion realize the scan line algorithm, and the use of OpenGL drawing pie chart and histogram, color choices
Platform: |
Size: 336896 |
Author: 艾文 |
Hits:
Description: OpenGL 中填充多边形的算法代码 易看懂-OpenGL polygon filling algorithm code easy to understand
Platform: |
Size: 224256 |
Author: dcj |
Hits:
Description: 创建一个基于MFC 的Single Document 应用程序,利用OpenGL 进行图形的绘制:
1.实现OpenGL 绘图环境和Windows 绘图环境兼容。
2.利用OpenGL 绘图函数进行一些基本图形如直线、多边形的绘制。
3.利用OpenGL 设置图形的颜色。
-Create a Single Document in MFC-based applications, using OpenGL for graphics rendering: 1. Achieve OpenGL graphics environment and Windows-compatible graphics environment. 2. OpenGL graphics functions make use of some basic graphics, such as a straight line, polygon rendering. 3. The use of OpenGL graphics settings color.
Platform: |
Size: 1024 |
Author: 溺所至 |
Hits:
Description: 使用C++和OpenGL实现的多边形填充。
-The use of C++ and OpenGL Polygon Fill realize.
Platform: |
Size: 931840 |
Author: dcj |
Hits:
Description: 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm.
Platform: |
Size: 4096 |
Author: zhanyun |
Hits:
Description: how to create a polygon through C++ using openGl
Platform: |
Size: 2441216 |
Author: mati |
Hits:
Description: OpenGl实现的凸多边形裁剪任意多边形算法-OpenGl implementation of arbitrary polygon convex polygon clipping algorithm for
Platform: |
Size: 3356672 |
Author: 李涛 |
Hits:
Description: OpenGL Fill-polygon programming source!
Platform: |
Size: 1257472 |
Author: beet |
Hits:
Description: Drawing a polygon in opengl
Platform: |
Size: 584704 |
Author: Zaque |
Hits:
Description: openGL 编写的多边形应用程序,可以存储和调入多边形,能移动选择的多边形的位置-openGL polygon write applications that can be stored and transferred to polygons, the polygons can move the location of choice
Platform: |
Size: 1132544 |
Author: mi |
Hits:
Description: OPENGL 多边形裁剪 基于S_H算法-OPENGL polygon clipping algorithm based on S_H
Platform: |
Size: 7168 |
Author: oy |
Hits:
Description: 一个可以交互的OpenGL应用程序,支持用户利用鼠标创建和删除2维多边形对象。基本功能包括:支持用户利用鼠标指定各个顶点位置,创建多边形,支持用户选择一个多边形(与你的多边形保存的数据结构有关)并删除,设计一种数据结构存储每个多边形的顶点与边,支持文件存盘,支持用户选择多边形的颜色,支持用户移动多边形,支持用户改变多边形单个顶点的位置。-An interactive OpenGL application that allows users to use the mouse to create and delete the two-dimensional polygonal objects and many other function.
Platform: |
Size: 675840 |
Author: 孙凯 |
Hits:
Description: opengl 多边形裁剪
三维视图
填充 画线 整合小插件-opengl polygon clipping drawing a line filled with three-dimensional view of a small plug-in integration
Platform: |
Size: 4076544 |
Author: 陈建 |
Hits:
Description: 此源码是vs2005。mfc单文档实现opengl的一些基本功能,包括:点,直线,虚线,三角形,sierpinski,实现鼠标拖动的和bresham算法,和中点园算法..也可以输入坐标点-It s based on Opengl,and it can draw points,lines,triangle,polygon.cricle,use some algorithm such as bresham amd mid_circle...you can also use mouse or set a coordinate to draw some graphics.
Platform: |
Size: 189440 |
Author: 何龙 |
Hits:
Description: 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,d中的所有变换。-Draw a polygon, transformation to achieve the following: a) by letter U or u switch to the axis of rotation: rotation axis is perpendicular to the screen line, over the current window center or off center of the body (by pressing the U/u switch in the two possible ). After changing the axis of rotation occurred before the transformation is based on the accumulation of all transformations carried out. b) by the letter R or r, objects were rotating around the axis of rotation of a small angle d0 or-d0. The specific value of custom d0
Platform: |
Size: 273408 |
Author: zengchao |
Hits:
Description: opengl polygon offset extension test.. maybe somebody use it-opengl polygon offset extension test.. maybe somebody use it..
Platform: |
Size: 89088 |
Author: 林林 |
Hits: