Description: 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading),第四章是插值法和平均法的数学概念(Averaging and Interpolation),第五章是纹理映射的数学基础(Texture Mapping),第六章是颜色的数学基础(Color),第七和第八章分别介绍了Bezier和B_splines曲线,第九章是光线追踪(Ray Tracing),第十章是Intersection Testing,第十一章是Radiosity,第十二章是关于动画以及运动学的数学知识-The book is about the use of computer graphics for mapping OPENGL original English books, this book details OpenGL related mathematical knowledge, readers of this book can be read more clearly know how to use various types of OPENGL function, for further study have opengl very good theoretical guidance Platform: |
Size: 4480000 |
Author:蒋娟芬 |
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Description: implemtatio of simple opengl radiosity example
visualization under the radiosity implementation Platform: |
Size: 542720 |
Author:tanoc |
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Description: 光能传递算法,网上搜集的,在研究3D阴影生成的可以参考下, OpenGL做的演示-Radiosity algorithms, online collection, and 3D shadows generated in the study can refer to, OpenGL demo made Platform: |
Size: 535552 |
Author:Leo |
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