Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You Platform: |
Size: 1557023 |
Author:郭剑 |
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Description: This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP extensions to render a reflective Cube map
The dglOpenGL.pas file was created by the team at www.delphigl.com
I have included the html readme for an explanation of using this.-This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP exten Dimensions to render a map reflective Cube The dglOpe nGL.pas file was created by the team at www.delp higl.com I have included the html readme for an e xplanation of using this. Platform: |
Size: 349184 |
Author:古洪 |
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Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You Platform: |
Size: 1556480 |
Author:郭剑 |
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Description: 渲染到纹理技术的一个OpenGL演示,适合与初学者学习该理论-Rendering to an OpenGL texture technology demonstration, suitable for beginners to learn the theory and Platform: |
Size: 98304 |
Author:姚风 |
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Description: 用opengl实现地球的纹理贴图,并实现卫星绕着地球旋转。-use opengl to render the earth with the texture map technology Platform: |
Size: 661504 |
Author:aa1986118 |
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Description: 基于opengl实现的离屏渲染效果,基本思路是渲染到纹理。-Opengl implementation based on off-screen rendering, the basic idea is to render to texture. Platform: |
Size: 2442240 |
Author:决云 |
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Description: OpenGL绘制钟表,利用glut库,利用了透视投影、光照,纹理贴图、动画等,利用混色实现了玻璃材质-this program used OpenGL to render a clock, which Make use of the glut library, perspective projection, lighting, texture mapping, animation, etc.,and blending to achieve a glass
Glass material Platform: |
Size: 3178496 |
Author:徐启龙 |
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