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演示在OPENGL下图形的缩放操作-demonstration under the OpenGL graphics scaling operation
Update : 2008-10-13 Size : 308.2kb Publisher : 悠然君

在VC中实现OpenGL三维绘图(实现人机交互),旋转,缩放等功能-in VC achieve OpenGL 3D graphics (HCI achieve), rotation, scaling function! !
Update : 2008-10-13 Size : 802.37kb Publisher : 王兆

演示在OPENGL下图形的缩放操作-demonstration under the OpenGL graphics scaling operation
Update : 2025-02-17 Size : 308kb Publisher : 悠然君

一个扩展CStatic类的OpenGL图像处理显示类。该类可以很容易移植在对话框中用于三维图像处理,并且可以支持鼠标旋转、平移、缩放模型。功能强大。-an expansion of the category CStatic OpenGL display image processing category. These can be easily transplanted in the dialog box for three-dimensional image processing, and supports mouse rotation, translation, scaling model. Powerful.
Update : 2025-02-17 Size : 107kb Publisher : 郑明

在VC中实现OpenGL三维绘图(实现人机交互),旋转,缩放等功能-in VC achieve OpenGL 3D graphics (HCI achieve), rotation, scaling function! !
Update : 2025-02-17 Size : 7.05mb Publisher : 王兆

一个基于mfc的gl程序,能够实现场景平移,旋转和缩放 -a mfc of gl-based procedures to achieve scene translation, rotation and scaling
Update : 2025-02-17 Size : 189kb Publisher : 秦洪现

Opengl的缩放程序,实现真正的三维矩形缩放-Opengl the scaling process and achieve a three-dimensional rectangular zoom
Update : 2025-02-17 Size : 432kb Publisher : 王强

OpenGL的使用,三个典型的例子,分别为图形的缩放,绘制光源照射的球体。雾的使用-use OpenGL, three typical examples of the scaling graphics, drawing the ball light irradiation. The use of fog
Update : 2025-02-17 Size : 127kb Publisher : 许冲

实现了一个opengl的可视化图形模板,利用了splitWindow ,在MFC多文档模式下,可以对openGL图形做交互操作比如平移旋转缩放等-Realize a visualization opengl graphics templates, use of splitWindow, in MFC multi-document mode, can make interactive graphics openGL operation such as rotation scaling translation
Update : 2025-02-17 Size : 39kb Publisher : 王浩

利用了OpenGL进行了图形的缩放效果,是一个不错的例子-Carried out using the OpenGL graphics scaling effects, it is a good example
Update : 2025-02-17 Size : 2.48mb Publisher : GentleCat

OPENGL以任一点为模型的旋转中心 解决了缩放时光照衰减问题.-OPENGL to any point of the rotation center as a model to solve the scaling problem when light attenuation.
Update : 2025-02-17 Size : 58kb Publisher : 简易

只使用opengl的glvertex函数和基本的矩阵变换,而不使用任何opengl的高层函数实现不消隐正方体的旋转,平移,缩放-Opengl the glvertex use only the basic functions and matrix transformations, without using any opengl realize high-level function does not blanking cube rotation, translation, scaling
Update : 2025-02-17 Size : 1.22mb Publisher : wxy

基于OPENGL和vc.net 实现asc和stl格式点云数据的读入和输出,以及对读入数据的旋转、平移、缩放等操作-Based on the OPENGL and vc.net achieve asc and stl format point cloud data read and output, as well as the data read into the rotation, translation, scaling and other operations
Update : 2025-02-17 Size : 618kb Publisher : heart

基于VC++下 OpenGL MFC程序开发,演示三维物体的平移、缩放、绕X、Y、Z转动-Based on VC++ Under OpenGL MFC development, demonstration of three-dimensional object translation, scaling, around the X, Y, Z rotation
Update : 2025-02-17 Size : 51kb Publisher : 啊德

在VC环境下用OpenGL的图象旋转缩放处理-In the VC environment with OpenGL image scaling rotation treatment
Update : 2025-02-17 Size : 22kb Publisher : zhangxuefeng

用Visual C++实现OpenGL的图象旋转缩放处理-Using Visual C++ Achieve OpenGL rotating image scaling to deal with
Update : 2025-02-17 Size : 22kb Publisher : 刘维成

首先,画一张有四条腿的桌子,其中四条腿的形状一样位置各异,所以先写一个画桌脚的函数Draw_Leg113(a,b,c),并通过参数把绘制的位置告诉函数。函数的实现较为简单,只需先push,后pop保护当前的矩阵,再经过移位,缩放z轴,绘制cube即可完成。 -First, draw a table has four legs, one of the four legs of different shapes, like the location, so the first leg draw Writing a function Draw_Leg113 (a, b, c), and put through the parameters of the location mapping function tell. Function of relatively simple implementation, just the first push, after the pop the protection of the current matrix, and then after a shift, scaling z-axis and draw to complete the cube.
Update : 2025-02-17 Size : 309kb Publisher : WangDi

下面的程序演示了一个三角形进行的平移、旋转和缩放等变换-Demonstrated following the procedures carried out in a triangle translation, rotation and scaling transform
Update : 2025-02-17 Size : 1kb Publisher : 丹旺

实现图形平移,旋转,缩放,使用opengl函数,-To achieve graphics translation, rotation, scaling
Update : 2025-02-17 Size : 479kb Publisher : zhai

基于OpenGL 的3DS 模型的导入与控制。研究了在VC++6.0 环境下利用OpenGL 导入3DS 模型的两种方法,并给出了具体实现 过程和技术要点,两种导入方法比较结果说明:读入3DS 文件类的方法优于文件转换法,导 入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制. 关键词:OpenGL;3DS 模型;人机交互-Import and Control of 3DS Models Based on OpenGL GAO Hai-fang1, WANG Tian-lei2, QIU Jie3, KANG Xian-min1,4 , WANG Da-cheng1,4 (1. School of Electrical and Mechanical Engineering, Wuyi University, Jiangmen 529020, China 2. School of Information Engineering, Wuyi University, Jiangmen 529020, China 3. National Motorcycle and Accessories Quality Supervisory & Testing Centre, Jiangmen 529000, China 4. Motorcycle Research Institute, Wuyi University, Jiangmen 529020, China) Abstract: Two methods for importing the 3DS model using OpenGL in the VC++6.0 environment are studied and the specific implementation procedures and technical points are given. A comparison of the two methods shows that the 3DS file-class method is better than the file conversion method as it causes less model diagram distortion and can easily achieve such human-computer interaction as translation, rotation, scaling and picking up. Key words: OpenGL 3DS model human-computer interaction
Update : 2025-02-17 Size : 5kb Publisher : jinking
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