Description: 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,
加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the highly map terrain, loaded three DS model cone removed. Top-ball sky, the Chinese display. Chinese Notes Platform: |
Size: 1685512 |
Author:hmn |
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Description: 利用opengl纹理映射技术,将一张带有云彩的天空图片映射到一个半球面上,实现天空的效果-use opengl texture mapping technology, of a sky with clouds Photo mapped to a hemispheric level, to achieve the effect of the sky Platform: |
Size: 828093 |
Author:kun |
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Description: 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face.
2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle.
3. The light is located in the cube.
4. You generate three kinds of objects.
5. You mapped the texture in the objects generated in step 4.
6. You apply a fog effect into an object among three objects.
Platform: |
Size: 23772 |
Author:dolphin |
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Description: C++Builder开发的使用纹理映射技术模拟天空中的云彩-C Builder development of the use of texture mapping techniques simulated sky clouds Platform: |
Size: 508928 |
Author:yfq |
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Description: 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,
加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the highly map terrain, loaded three DS model cone removed. Top-ball sky, the Chinese display. Chinese Notes Platform: |
Size: 1685504 |
Author:hmn |
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Description: 利用opengl纹理映射技术,将一张带有云彩的天空图片映射到一个半球面上,实现天空的效果-use opengl texture mapping technology, of a sky with clouds Photo mapped to a hemispheric level, to achieve the effect of the sky Platform: |
Size: 827392 |
Author:kun |
Hits:
Description: 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释
-Write your own multi-threaded OPENGL procedures realize the background loading of resources, from JPEG, PNG files to create texture, save screenshots, from the height map to create terrain, load 3DS model cone removed, the ball-type Sky Top, Chinese display. Chinese Notes Platform: |
Size: 300032 |
Author:xiaoying |
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Description: 介绍了基于opengl的地形可视化方法,包括地形数据的生成,纹理映射,天空盒的构造,碰撞检测等多方面技术内容。-Introduction opengl terrain-based visualization methods, including the generation of terrain data, texture mapping, the sky-box construction, collision detection and so on technical content. Platform: |
Size: 5307392 |
Author:ZHANG |
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Description: 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face.
2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle.
3. The light is located in the cube.
4. You generate three kinds of objects.
5. You mapped the texture in the objects generated in step 4.
6. You apply a fog effect into an object among three objects.
-About OpenGL source. Our goal: 1. You generate a large cube, and map the sky texture in five faces except the floor face.2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube.4. You generate three kinds of objects.5. You mapped the texture in the objects generated in step 4.6. You apply a fog effect into an object among three objects. Platform: |
Size: 23552 |
Author:dolphin |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。
必做部分:
1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2)
2. 实现了通过3DS Loader读取场景数据。
3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。
4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。
选做部分:
1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。
2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。
3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。
4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。
5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。
6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
-The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows.
Some will do:
1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene
Texture mapping feature. (See Figure 1,2)
2. Achieved through 3DS Loader reads the scene data. Specific methods, see below.
3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec.
4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario
Bird s eye view of the way can also be from the air look.
Some choose to do:
1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene.
2. Using a fluid simulation technology to simula Platform: |
Size: 14389248 |
Author:王晓宁 |
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Description: 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等-OPENGL write multi-threaded program, to achieve the background load of resources, from JPEG, PNG files to create texture, save screen shots, create terrain from height map, load the 3DS model, depending on the cone removed, sky ball top, Chinese display Platform: |
Size: 1685504 |
Author:epzhlj |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
-The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in Platform: |
Size: 17280000 |
Author: |
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Description: linux下简单模拟天空和漩涡,利用opengl纹理和sdl纹理映射,灯光等-under linux simple simulation sky and whirlpool, use of the opengl texture sdl texture mapping, lighting, etc. Platform: |
Size: 49152 |
Author:王非 |
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Description: Texture Field Sky Zooming project in opengl c-Texture Field Sky Zooming project in opengl c++ Platform: |
Size: 777216 |
Author:usman |
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Description: openGL实现的简单的3D场景构建,使用与初学者,加了简单的碰撞测试,包括简单的纹理贴图,天空盒,光线效果等。(VC6环境+openGL)-OpenGL realize a simple 3D scene construction, use and beginners, plus a simple crash test, including simple texture mapping, sky boxes, lighting effects. (The VC6 environmental+openGL) Platform: |
Size: 11456512 |
Author:周小寒 |
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Description: 主要是用OpenGL做一个简单的天空与大地的纹理贴图,可以帮助刚刚学习OpenGL的同学更加明白如何使用OpenGL纹理功能。-The main textures using OpenGL to do a simple ground and sky, can help the students just learning OpenGL more understand how to use the OpenGL texture features. Platform: |
Size: 3849216 |
Author:王飞 |
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