Welcome![Sign In][Sign Up]
Location:
Search - opengl volume rendering

Search list

[OpenGL programopenrm-devel-1.5.2-3.tar

Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: | Size: 634358 | Author: 约非 | Hits:

[OpenGL programopenrm-devel-1.5.2-3.tar

Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: | Size: 633856 | Author: 约非 | Hits:

[OpenGL program3D-Game

Description: 这是一个用OpenGL开发的太空战三维游戏,包含了如流星体绘制、飞行器绘制、爆炸效果绘制、屏幕文字绘制技术,音响效果编程等三维游戏的主要关键技术。-This is a by OpenGL development of three-dimensional space war games, such as the meteor contains the volume rendering, aircraft drawing, rendering the effect of the explosion, the screen text rendering technology, sound effects, such as three-dimensional game programming major key technologies.
Platform: | Size: 776192 | Author: yangting | Hits:

[OpenGL programOpenGL_shadow

Description: OpenGL 阴影体积法绘制阴影 图形为球体,正方体,三棱锥,十字架-OpenGL rendering the shadow of the shadow volume method for the spherical graphics, cube, three pyramid, crosses
Platform: | Size: 768000 | Author: xixi | Hits:

[3D GraphicVolumeRenderCartesian

Description: 光线投射体绘制源码,用opengl实现,生成的是一个头模型-Ray Casting Volume Rendering source, opengl implementation used to generate a first model
Platform: | Size: 1360896 | Author: ludan | Hits:

[Graph programRayCasting

Description: 2. 程序都是用RayCasting算法绘制一个球体,体数据在运行时产生,球体以(64,64,64)为球心,64为半径,包围盒即为此球体的外切立方体,投影平面为Z=128,大小为400*400,恰为包围盒的其中一个面所在的平面,光线追踪扫描时,是按照从前向后的顺序;源码1_平行光照射下的RayCasting算法实现”中的源码如名所示,是在平行光的追踪下,球体在二维平面上颜色和透明度的成像-Raycasting
Platform: | Size: 2936832 | Author: zxm | Hits:

[3D GraphicVolRen

Description: 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
Platform: | Size: 15263744 | Author: 杨飞 | Hits:

[OpenGL program1111

Description: 利用Glut库,编写一个OpenGL程序,实现以下功能: l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体, l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。 l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。 l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间-By Glut library, write a OpenGL program, the following functions: l follow textbook examples of 2.4.3, a number of OpenGL to draw the basic body hormone (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, l can control the change in the number of balls and the volume of the ball to change the basic number of voxels and the number of vertices. l can change glPolygonMode, is populated by switching the basic voxel rendering. l using the function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
Platform: | Size: 1024 | Author: 易寒 | Hits:

[OpenGL programopenglone

Description: 绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,注意球体绘制与球体划分的区别。  可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。  可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。  利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间 -Basic OpenGL rendering voxel number (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, drawing attention to the sphere and the sphere by the difference.  The number can control the ball and the ball change the volume, to change the basic number of voxels and the number of vertices.  You can change the glPolygonMode, is populated by switching the basic voxel rendering.  Using function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
Platform: | Size: 3072 | Author: hongyi | Hits:

[OpenGL programCar

Description: 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
Platform: | Size: 6192128 | Author: tjq | Hits:

[OpenGL programopenglraycasting

Description: 这是一个基于OpenGL的光线投射算法的体绘制小程序,3D初学者可以借鉴学习-This is an OpenGL-based ray casting algorithm for volume rendering applet, 3D beginners can learn from
Platform: | Size: 4345856 | Author: eric | Hits:

[OpenGL programlibvd-1.1.0

Description: 基于OpenGL的3D重建与体绘制 小型类库-A library used for 3D Restructure and Volume Rendering based on OpenGL
Platform: | Size: 2776064 | Author: AnyuSun | Hits:

[OpenGL programVolume-Rendering

Description: 小游戏的代码。通过这个小游戏,读者可以了解opengl的框架,方便以后学习。上传了整个project,打开工程就可以运行。-Game code. Through this game, readers can learn opengl framework to facilitate future learning.
Platform: | Size: 9107456 | Author: zhangbo | Hits:

[OpenGL programRayCasting

Description: 基于opengl实现的体绘制算法--光线投射算法(ray-casting),程序主要为ray-casting的实现程序。-On opengl achieve volume rendering algorithm- ray-casting algorithm (ray-casting), the program mainly for ray-casting the realization process.
Platform: | Size: 253952 | Author: 莉莉 | Hits:

[OpenGL programgraphics-image_performance

Description: 图形学上机实验:图形性能。利用GLUT库,编写一个OpenGL程序,实现绘制若干OpenGL基本体素、可以控制改变球的数量和球的体积、切换是否填充所绘制的基本体素、使绘制的球体旋转、统计绘制时间。此外包含详细的实验报告。-Graphics on an experiment: graphics performance. Use GLUT library, write an OpenGL program to achieve certain rendering OpenGL basic elements, you can control the number of balls and ball change the volume, toggle whether filling the basic elements drawn so drawn rotating sphere, statistical drawing time. Also contains detailed experimental report.
Platform: | Size: 2445312 | Author: weiyi | Hits:

[OpenGL programVolumeFog.tar

Description: 在opengl中用c++实现的体积纹理渲染-In opengl texture with c++ achieve volume rendering
Platform: | Size: 114688 | Author: liuyao | Hits:

[3D Graphicvolvis2001

Description: vc6.0实现三维数据的体绘制,所用是经典的光线追踪法,效果可以。-Devoted to OpenGL programming techniques. In order to combine the vc6.0 achieve volume rendering three-dimensional data, the use of a classic ray tracing method, the effect can be.
Platform: | Size: 99328 | Author: khabcwc | Hits:

[3D GraphicRayCasting-opengl

Description: opengl实现的体绘制算法 光线投射算法,本程序提供了数据生成接口,以及已经生成好的测试数据。-opengl achieve volume rendering algorithms- ray-casting algorithm, this program provides data generation interface, and have generated good test data.
Platform: | Size: 818176 | Author: fengjing | Hits:

CodeBus www.codebus.net