Description: 模拟雨滴产生水波的过程,池边的纹理和池底的纹理都非常逼真-simulated rain water waves generated by the process, the pool bottom of texture and the texture is very realistic Platform: |
Size: 1956864 |
Author:xiaona |
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Description: 利用OpenGL来模拟水面,并且可以随着鼠标的点击水面可以产生波浪起伏-The use of OpenGL to simulate the surface of the water, and can click with the mouse can generate waves in the water Platform: |
Size: 693248 |
Author:CiCi |
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Description: 生成透明纹理海浪,并请包含天空云彩,和产生太阳眩光-It is a demo of ocean wave generation, which has beautiful sky and water surface Platform: |
Size: 503808 |
Author:Shengzheng Wang |
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Description: 水波纹理的实现,是通过本人理解理上的翻译过来,有些参考作用,说明了水波在opengl的产生的浅水效果-Wave texture achieved by the translation on the grounds I came to understand that some reference, describes the generation of waves in shallow water in opengl effect Platform: |
Size: 473088 |
Author:陈风 |
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Description: 基于OpenGL的动画做的鱼,点击鼠标可以创建一石激起千层浪-OpenGL-based animation of fish, the click of a mouse you can create a splash waves Platform: |
Size: 3574784 |
Author:王铭海 |
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Description: 利用MFC与OpenGL做出雨点效果。(雨点跌落至水面产生浪花)-Using MFC and OpenGL to make rain effect. (Rain drops to the water to produce waves) Platform: |
Size: 2565120 |
Author:小王 |
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Description: 针对目前浅水区海浪的数值模拟不能获得可视化、逼真的仿真效果,而基于 Vega 平台的可视化仿真灵活性不高,且需要昂贵的仿真平台支撑等问题。从海浪形态的 Longuet- Higgis 构造模型出发,利用真实的海浪谱对海浪进行仿真控制,并且从波面细化,颜色处理和光照控制三个方面提出了对海浪仿真效果改进的方法。最后运用
VC++和免费的 OPENGL图形库实现了三维浅水区海浪的可视化仿真。结果表明该方法可以灵活实现实时、逼真的三维浅水区海浪仿真。-Numerical simulation for the current waves in shallow water can not get the visual, realistic simulation results, and visual simulation based on Vega platform flexibility is not high, and the need for expensive simulation platform support and other issues. From Longuet- Higgis waves form the starting structural model using real wave spectrum of the waves simulation control, and wavefront refinement, color processing and light control three aspects of the simulation results for the waves to improve. Finally use
VC++ and free OPENGL graphics library to achieve the three-dimensional visual simulation of shallow water waves. The results show that this method can be flexible real-time, realistic three-dimensional simulation of shallow water waves. Platform: |
Size: 138240 |
Author:陆晓 |
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