Description: This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles (well it was SUPPOSED to look like water, lol). There is also a red globe in the center of all of this floating in midair for no reason at all. -This program draws a pyramid with a reddish fountain in the middle which contains wavy Wate r, and sprays out blue particles (well it was SUPPO SED to look like water. lol). There is also a red globe in the center of al l of this floating in thankful for no reason at all. Platform: |
Size: 85034 |
Author:~{T4Bk~} |
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Description: 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering. Platform: |
Size: 319829 |
Author:andy |
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Description: The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle . Platform: |
Size: 5172 |
Author:jason |
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Description: This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles (well it was SUPPOSED to look like water, lol). There is also a red globe in the center of all of this floating in midair for no reason at all. -This program draws a pyramid with a reddish fountain in the middle which contains wavy Wate r, and sprays out blue particles (well it was SUPPO SED to look like water. lol). There is also a red globe in the center of al l of this floating in thankful for no reason at all. Platform: |
Size: 84992 |
Author:~{T4Bk~} |
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Description: 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering. Platform: |
Size: 614400 |
Author:andy |
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Description: opengl编译的水粒子 不是很粗糙 要求精度也不是很高-opengl compiler of water particles is not very rough accuracy is not high Platform: |
Size: 117760 |
Author:Eric |
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Description: The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle . Platform: |
Size: 5120 |
Author:jason |
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Description: 这是粒子系统中水粒子的程序,很不错,和大家分享下。-This is a particle system in the process of water particles, it is good to share with you the next. Platform: |
Size: 6525952 |
Author:葛靖青 |
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Description: 粒子系统,可以用于对流体的仿真,模拟烟火、水流等效果.-Particle system can be used on fluid simulation, simulation of fireworks, water and other effects. Platform: |
Size: 159744 |
Author:wu |
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Description: SPH粒子编程实例,对流水模拟仿真等都很有帮助-SPH particles programming examples, simulation of water and so helpful Platform: |
Size: 10240 |
Author:aguang |
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Description: 2012siggraph论文,描述了刚体和光滑粒子结合,模拟流体效果的实现方式,模拟结果十分好。-2012siggraph paper describes the rigid body and smooth particles combined effect of simulated fluid way, the simulation results is very good. Platform: |
Size: 2002944 |
Author:朋友 |
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Description: 基于Box2D 的流体模拟。文件文件放在 cocos2dx 里面的 Box2dTestBed/Tests 下面即可编译。渲染用到的液体材质 images/water.png 要放在 tests/Resources/Images 下面。目前是粒子逐个贴图的,渲染效果一般。-Box2D-based fluid simulation. The files the files on cocos2dx inside Box2dTestBed/Tests below can be compiled. The liquid material used for rendering images/water.png on tests/Resources/Images below. Particles one by one map, the general effect of rendering. Platform: |
Size: 7168 |
Author:lilianji |
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Description: 计算颗粒散射中,颗粒的折射率和水的折射率。根据文献不同的折射率计算结果一般不同-Calculation of scattering particles, the refractive index of the particles and the refractive index of water. According to the literature in general different index of refraction different results Platform: |
Size: 2048 |
Author:yxx |
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