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[WinSock-NDISNTXDIR

Description: CLIPPER NTX 文件游览 软件语言: 简体中文 软件类型: 国产软件 / 免费版 / 其他程序 运行环境: Win9x/NT/2000/XP/ 软件大小: 2KB -CLIPPER PCH document Tour software Language : English software types : Domestic software / free version / other procedures environment : Win9x/NT/2000/XP / software Size : KB
Platform: | Size: 2497 | Author: 里米 | Hits:

[OtherDevPlus

Description: 这是VC一个非常好的插件DevPlus的源代码。大家都知道VC编译会生成很多文件,比如pch等,如果不及时删除就非常占空间,这个插件将解决您的烦恼。-This is a very good VC DevPlus plug-in the source code. We all know that VC compiler will generate a lot of documents, such as pch, if not promptly removed very takes up space The plug-in will solve your troubles.
Platform: | Size: 49541 | Author: huashantian | Hits:

[CommunicationCFpDch

Description: 3G中FP协议对应PCH解码,写相应代码的可以做下参考,还是很有用的!
Platform: | Size: 4753 | Author: 黄筱 | Hits:

[CommunicationCFpPch

Description: 做3G软件开发的可以参阅下,主要是PCH的DECODE程序
Platform: | Size: 3995 | Author: 黄筱 | Hits:

[Other resourcecvery_72125488

Description: #include \"pch.h\" #include \"base64.h\" NAMESPACE_BEGIN(CryptoPP) static const int MAX_LINE_LENGTH = 72 static const byte vec[] = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\" static const byte padding = = Base64Encoder::Base64Encoder(BufferedTransformation *outQueue, bool insertLineBreak) : insertLineBreak(insertLineBreak), Filter(outQueue) { inBufSize=0
Platform: | Size: 305134 | Author: 扛的子 | Hits:

[GUI DevelopdotNET

Description: 应用程序 : VCDotnet 项目概况 ======================================================================== 应用程序向导已为您创建了这个 VCDotnet 应用程序。 此文件包含组成 VCDotnet 应用程序 的每个文件的内容摘要。 VCDotnet.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关使用应用程序向导选择的 平台、配置和项目功能的信息。 Form1.cpp 这是主应用程序源文件。 包含显示窗体所需的代码。 Form1.h 包含窗体类和 InitializeComponent() 函数的实现。 AssemblyInfo.cpp 包含用于修改程序集元数据的自定义属性。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h, StdAfx.cpp 这些文件用于生成名为 Win32.pch 的预编译头(PCH)文件 以及名为 StdAfx.obj 的预编译类型文件。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 1219807 | Author: coco | Hits:

[Windows MobileaygshellSOURCE

Description: aygshellSOURCE ======================================== Windows CE AYGSHELL ======================================== AppWizard AYGSHELL DLL 偙AYGSHELL AYGSHELL.vcp (.vcp)AYGSHELL.cpp //////////////////////////////////////// StdAfx.h, StdAfx.cpp (PCH) AYGSHELL.pch StdAfx.obj //////////////////////////////////////// AppWizard //////////////////////////////////////// 详压缩readme.txt
Platform: | Size: 56844 | Author: zzx | Hits:

[Internet-Network飞龙DDOS软件2.0测试版

Description:

飞龙DDOS软件2.0测试版

生成器0.h

SkinMagicLib.h

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : 生成器0
========================================================================


AppWizard has created this 生成器0 application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your 生成器0 application.

生成器0.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

生成器0.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CMy0App application class.

生成器0.cpp
    This is the main application source file that contains the application
    class CMy0App.

生成器0.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

生成器0.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\生成器0.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file 生成器0.rc.

res\生成器0.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

生成器0Dlg.h, 生成器0Dlg.cpp - the dialog
    These files contain your CMy0Dlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in 生成器0.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named 生成器0.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 1712698 | Author: fy5388 | Hits:

[Com Port电表645

Description: // dianbiao645.h : main header file for the DIANBIAO645 application // #if !defined(AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_) #define AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols struct comm { char status,orde[3],address[7],len; unsigned char crc_r,crc_t,flag; }; extern struct comm comm2; extern char zong[15],gu[15],ping[15]; ///////////////////////////////////////////////////////////////////////////// // CDianbiao645App: // See dianbiao645.cpp for the implementation of this class // class CDianbiao645App : public CWinApp { public: CDianbiao645App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDianbiao645App) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CDianbiao645App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_)
Platform: | Size: 352028 | Author: 459777329@qq.com | Hits:

[Windows Develop简单聊天系统

Description:

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : Talk
========================================================================


AppWizard has created this Talk application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your Talk application.

Talk.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

Talk.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CTalkApp application class.

Talk.cpp
    This is the main application source file that contains the application
    class CTalkApp.

Talk.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

Talk.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\Talk.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file Talk.rc.

res\Talk.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

TalkDlg.h, TalkDlg.cpp - the dialog
    These files contain your CTalkDlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in Talk.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Talk.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 38661 | Author: roothai | Hits:

[Windows Developgina源代码

Description: ======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : MyGina ======================================================================== AppWizard has created this MyGina DLL for you. This DLL not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your DLL. This file contains a summary of what you will find in each of the files that make up your MyGina DLL. MyGina.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. MyGina.h This is the main header file for the DLL. It declares the CMyGinaApp class. MyGina.cpp This is the main DLL source file. It contains the class CMyGinaApp. MyGina.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. MyGina.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\MyGina.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. MyGina.def This file contains information about the DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the DLL. It also exports functions from the DLL. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named MyGina.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 79845 | Author: mw@nwnu.edu.cn | Hits:

[OtherHGE俄罗斯方块(含源码)

Description: ======================================================================== WIN32 应用程序 : MyGame01 项目概况 ======================================================================== 应用程序向导已为您创建了这个 MyGame01 应用程序。 此文件包含组成 MyGame01 应用程序 的每个文件的内容摘要。 MyGame01.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 MyGame01.cpp 这是主应用程序源文件。 ///////////////////////////////////////////////////////////////////////////// 应用程序向导已创建了下列资源: MyGame01.rc 这是程序使用的所有 Microsoft Windows 资源的列表。 它包含存储在 RES 子目录下的图标、位图和光标。 此文件可在 Microsoft Visual C++ 中直接编辑。 Resource.h 这是标准的头文件,它定义新的资源 ID。 Microsoft Visual C++ 读取和更新此文件。 MyGame01.ico 这是一个图标文件,用作应用程序的图标(32x32)。 此图标位于主资源文件 MyGame01.rc 中。 small.ico 这是一个图标文件,包含较小版本(16x16) 的应用程序图标。此图标位于主资源 文件 MyGame01.rc 中。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h、StdAfx.cpp 这些文件用于生成名为 MyGame01.pch 的预编译头(PCH)文件以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// 其他注释: 应用程序向导使用 "TODO:" 注释指示应添加或自定义的源代码部分。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 338704 | Author: zxusn@msn.com | Hits:

[Windows Develop304074PlayMP3-eVC3.rar

Description: ======================================================================== Microsoft Foundation Class Library for Windows CE: PlayMP3 ======================================================================== AppWizard has created this PlayMP3 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your PlayMP3 application. PlayMP3.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CPlayMP3App application class. PlayMP3.cpp This is the main application source file that contains the application class CPlayMP3App. PlayMP3.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\PlayMP3.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file PlayMP3.rc. res\PlayMP3.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. PlayMP3.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: PlayMP3Dlg.h, PlayMP3Dlg.cpp - the dialog These files contain your CPlayMP3Dlg class. This class defines the behavior of your application's main dialog. The dialog's template is in PlayMP3.rc, which can be edited in Microsoft Developer Studio. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named PlayMP3.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 285495 | Author: loveyou365 | Hits:

[Game Program熱血江湖C++源代碼

Description: ======================================================================== 控制台应用程序 : GameServer 项目概况 ======================================================================== 应用程序向导已为您创建了这个 GameServer 应用程序。 此文件包含组成 GameServer 应用程序 的每个文件的内容摘要。 GameServer.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 GameServer.cpp 这是主应用程序源文件。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h、StdAfx.cpp 这些文件用于生成名为 GameServer.pch 的预编译头(PCH)文件以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// 其他注释: 应用程序向导使用 "TODO:" 注释指示应添加或自定义的源代码部分。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 8169869 | Author: 116297927@qq.com | Hits:

[Windows DevelopVC视图绘制动态曲线图

Description: ======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : TestDrawCurve_26 ======================================================================== AppWizard has created this TestDrawCurve_26 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your TestDrawCurve_26 application. TestDrawCurve_26.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. TestDrawCurve_26.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CTestDrawCurve_26App application class. TestDrawCurve_26.cpp This is the main application source file that contains the application class CTestDrawCurve_26App. TestDrawCurve_26.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. TestDrawCurve_26.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\TestDrawCurve_26.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file TestDrawCurve_26.rc. res\TestDrawCurve_26.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in TestDrawCurve_26.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: TestDrawCurve_26Doc.h, TestDrawCurve_26Doc.cpp - the document These files contain your CTestDrawCurve_26Doc class. Edit these files to add your special document data and to implement file saving and loading (via CTestDrawCurve_26Doc::Serialize). TestDrawCurve_26View.h, TestDrawCurve_26View.cpp - the view of the document These files contain your CTestDrawCurve_26View class. CTestDrawCurve_26View objects are used to view CTestDrawCurve_26Doc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named TestDrawCurve_26.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 1967656 | Author: xiayang168 | Hits:

[GUI DevelopdotNET

Description: 应用程序 : VCDotnet 项目概况 ======================================================================== 应用程序向导已为您创建了这个 VCDotnet 应用程序。 此文件包含组成 VCDotnet 应用程序 的每个文件的内容摘要。 VCDotnet.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关使用应用程序向导选择的 平台、配置和项目功能的信息。 Form1.cpp 这是主应用程序源文件。 包含显示窗体所需的代码。 Form1.h 包含窗体类和 InitializeComponent() 函数的实现。 AssemblyInfo.cpp 包含用于修改程序集元数据的自定义属性。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h, StdAfx.cpp 这些文件用于生成名为 Win32.pch 的预编译头(PCH)文件 以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// -err
Platform: | Size: 1219584 | Author: coco | Hits:

[Windows CEEVC-compile-error--.pch

Description: evc编译时关于预编译头文件.pch出错时的解决方法-evc compiled on the pre-compiled headers. pch solution error
Platform: | Size: 6144 | Author: 舒涵 | Hits:

[matlabBCH-coding-

Description: PCH coding 编码仿真 , matlab 实现-PCH code simulation, matlab implementation
Platform: | Size: 3072 | Author: luocw138 | Hits:

[Linux-Unixspi-topcliff-pch

Description: SPI bus driver for the Topcliff PCH used by Intel SoCs for Linux.
Platform: | Size: 11264 | Author: puegunbui | Hits:

[Linux-Unixspi-topcliff-pch

Description: SPI bus driver for the Topcliff PCH used by Intel SoCs.
Platform: | Size: 11264 | Author: nijuikz | Hits:
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