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Description: 大名顶顶的Phong模型(简单光照模型)不用介绍了吧!有兴趣就看看吧
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Size: 39662 |
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Description: 图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象
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Size: 527593 |
Author: 廖洪申 |
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Description: 用Phong光照明模型显示网格模型(*.smf) 分别实现不使用/使用增量式法向插值算法,比较两种不同的显示效果 Phong模型中各参数可调,观察它们的作用
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Size: 1473786 |
Author: zhaoyanbin05@gmail.com |
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Description: 大名顶顶的Phong模型(简单光照模型)不用介绍了吧!有兴趣就看看吧- The famous Phong model (simple illumination model) did not need
to introduce! Has the interest to have a look
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Size: 39936 |
Author: 小猪 |
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Description: 描述phong光照系统,采用c++语言实现-described Phong illumination system, using C Language
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Size: 27648 |
Author: 钟竞辉 |
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Description: 一个用2003.net 中的VC7.0做的一个用phong模型显示圆环的源代码-a 2003.net with the VC7.0 do with a ring Phong model shows that the source code
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Size: 309248 |
Author: 宋传波 |
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Description: 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示
2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透
关键词:Z缓冲器算法 Z向深度缓存算法
Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube and the three pyramid-all with different colors 2, Animation achieve penetration with the entire process and achieve illumination cube rotation can be a three pyramid next penetrating Keywords : Z Z-buffer algorithm to the depth buffer algorithm Z_buffer Phong illumination model
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Size: 79872 |
Author: 朱友勇 |
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Description: 一个利用opengl和cg来实现phong着色的程序-use opengl and a cg coloring to achieve the procedure phong
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Size: 716800 |
Author: 熊振华 |
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Description: 图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena
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Size: 527360 |
Author: 廖洪申 |
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Description: 真实感球体和圆环的绘制,初学者学习Phong模型的极好例子。-Realistic ball and circle drawing, beginners learning an excellent example of Phong model.
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Size: 54272 |
Author: 高娜 |
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Description: 一个cg语言的顶点和片断光照参考,是Phong模型的-A cg language vertex and fragment reference light is Phong model
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Size: 1024 |
Author: 林小健 |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGL and Vc++ Realize smooth surface of the sphere.
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Size: 1302528 |
Author: 乐儿 |
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Description: java编写简单3D引擎,可以实现phong和gauraud着色算法。-java to prepare simple 3D engine, can be achieved and gauraud Phong shading algorithm.
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Size: 14336 |
Author: 竿子 |
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Description: 图形学真实感画球的试验
phong模型实现-Realistic graphics painting ball pilot Phong model
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Size: 1961984 |
Author: 其其 |
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Description: An anisotropic phong light reflection model. Support documentation on development phong based shaders, largely mathematical.
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Size: 714752 |
Author: u0552456 |
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Description: nao anh em ta cung nhau xung phong len dang
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Size: 3852288 |
Author: lybao_huy |
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Description: 用phong model 画小球,可以调节各种参数来显示不同的场景-Phong model by painting the ball, you can adjust various parameters to display the different scenes
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Size: 1907712 |
Author: xulie |
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Description: 我的计算机图形学大作业,实现了phong模型,phong模型参数可调,打开网格文件为.smf,包含了测试的.smf文件,实现了有/无增量式法向插值算法,有详细的实验报告(.pdf),请用vs2008打开工程-My computer graphics major operations to achieve the phong model, phong model parameters adjustable, open the file for the grid. Smf, contains the test. Smf files, achieved with/without an incremental method to the interpolation algorithm, there is a detailed experimental report (. pdf), please use vs2008 to open project
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Size: 6555648 |
Author: zhaoyb |
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Description: Phong shading 和 texture mapping的基础实现(A basic implement of Phong Shading and texture mapping)
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Size: 32392192 |
Author: lrkard
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Description: 基于phong光照模型的简单光反射模型,用于红外物理中(phong illumination model)
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Size: 73728 |
Author: 年轻人321
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