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Description: 我用vc实现的Gouraud算法-achieve shading algorithm
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Size: 25600 |
Author: 里根 |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGL and Vc++ Realize smooth surface of the sphere.
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Size: 1302528 |
Author: 乐儿 |
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Description: java编写简单3D引擎,可以实现phong和gauraud着色算法。-java to prepare simple 3D engine, can be achieved and gauraud Phong shading algorithm.
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Size: 14336 |
Author: 竿子 |
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Description: Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGl and Vc++ realization of the spherical surface.
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Size: 1284096 |
Author: 李君科 |
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Description: MATLAB Code for Shape from Shading
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Size: 35840 |
Author: mmdoha200 |
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Description: 3D KERNEL by RG is a C++ 3D library. It supports Z-Buffering, Goroud/Phong shading, procedural Textures, etc. and is hardware independent.
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Size: 81920 |
Author: pouetzor |
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Description: Mesh Rendering using Direct3D 11
To do.
1. Create a development environment with MFC
2. Program the file opening code
3. Calculate normal vectors for input vertices
4. Phong shading using D3D
5. Texture mapping
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Size: 15859712 |
Author: alo |
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Description: Phong shading in vietnamese
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Size: 2957312 |
Author: duybinh0208 |
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Description: Per_Pixel_Lighting
Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
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Size: 723968 |
Author: jepf76 |
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Description: This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes
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Size: 31744 |
Author: decnogorck |
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Description: phong shading reflection phong
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Size: 417792 |
Author: tam |
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Description: 光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
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Size: 5289984 |
Author: 刘天可 |
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Description: 熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading principles and algorithms.
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Size: 3844096 |
Author: 裴捷 |
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Description: Sandy3D是由Thomas Pfeiffer于2005年8月创建的基于flash的3d引擎,拥有as2/3/haxe版本,和友好的文档支持与大量官方的教程。由于某些原因,已经于发布了3.1.2版本之后停止了更新。
特性
剔除视锥
高级阴影效果(Phong, Gouraud, CelShading, flat shading)
友好的材质类,支持透明,支持MovieClip
Flash player7 - 10的兼容性
可处理多种流行的3D模型格式(Collada, 3DS, ASE, MD2)
内置许多基础几何体 -Sandy3D by Thomas Pfeiffer in August 2005 to create flash based 3d engine, with as2/3/haxe version, and friendly support and a large number of official documents tutorials. For some reason, has been in version 3.1.2 released after stopping the update.
Feature
Excluding cones
Senior shadow effects (Phong, Gouraud, CelShading, flat shading)
Friendly material class, support for transparent support MovieClip
Flash player7- 10 Compatibility
Can handle a variety of popular 3D model formats (Collada, 3DS, ASE, MD2)
Built-in many basic geometry
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Size: 1123328 |
Author: 鎯婃偀 |
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Description: 球面Phong明暗处理光照算法,VC6.0上用MFC编程实现分形灌木丛L系统模型算法。界面简单,内容完整。下载后可以直接使用。-Phong shading spherical illumination algorithms implemented in the VC6.0 MFC programming fractal bush L system model algorithm. The interface is simple, content and complete. It can be used directly after download.
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Size: 246784 |
Author: 杨伟 |
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Description: 计算机图形学,球面明暗处理算法,vc++实现-Computer graphics, spherical shading algorithm, vc++ Realize
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Size: 261120 |
Author: 付美蓉 |
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Description: phong shading using GLSL and visual C-phong shading using GLSL and visual C++
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Size: 40428544 |
Author: bi had |
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Description: Phong shading 和 texture mapping的基础实现(A basic implement of Phong Shading and texture mapping)
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Size: 32392192 |
Author: lrkard
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