Description: 光度立体视觉理论与应用,学期大作业,代码详细,有演示文档。 photometric stereo-Photometric stereo theory and application of the term big job, the code in detail, with presentation. photometric stereo Platform: |
Size: 6326272 |
Author:haibara |
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Description: opencv三维重建算法,已编译过可以运行,可以得到正确结果-opencv three-dimensional reconstruction algorithms, has been compiled to run, to get the right results Platform: |
Size: 71680 |
Author:木木 |
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Description: cvpr2012_oral
A Closed-Form Solution to Uncalibrated Photometric Stereo via Diffuse Maxima-In this paper we propose a novel solution to uncalibrated
photometric stereo. Our approach is to eliminate the socalled
generalized bas relief (GBR) ambiguity by exploiting
points where the Lambertian reflection is maximal. We
demonstrate several noteworthy properties of these maxima:
1) Closed-form solution: A single diffuse maximum
constrains the GBR ambiguity to a semi-circle in 3D space
2) Efficiency: As few as two diffuse maxima in different images
identify a unique solution 3) GBR-invariance: The
estimation error of the GBR parameters is completely independent
of the true parameters. Furthermore, our algorithm
is remarkably robust: It can obtain an accurate estimate
of the GBR parameters even with extremely high levels of
outliers in the detected maxima (up to 80 of the observations).
The method is validated on real data and achieves
state-of-the-art results. Platform: |
Size: 2625536 |
Author:费炳超 |
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Description: 生成图片的光度立体图,程序是图像处理课程的一次作业。-Generate the figure of the photometric stereo, the program is an image processing program operations. Platform: |
Size: 316416 |
Author:任建功 |
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Description:
Abstract—Recently, a 3D face recognition approach based on
geometric invariant signatures, has been proposed. The key idea
of the algorithm is a representation of the facial surface, invariant
to isometric deformations, such as those resulting from facial
expressions. One of the crucial stages in the construction of the
geometric invariants is the measurement of geodesic distances on
triangulated surfaces, carried out by fast marching on
triangulated domains (FMTD). Proposed here is a method, which
uses only the metric tensor of the surface for geodesic distance
computation. When combined with photometric stereo used for
facial surface acquisition, it allows constructing a bending-
invariant representation of the face without reconstructing the 3D
surface. -
Abstract—Recently, a 3D face recognition approach based on
geometric invariant signatures, has been proposed. The key idea
of the algorithm is a representation of the facial surface, invariant
to isometric deformations, such as those resulting from facial
expressions. One of the crucial stages in the construction of the
geometric invariants is the measurement of geodesic distances on
triangulated surfaces, carried out by fast marching on
triangulated domains (FMTD). Proposed here is a method, which
uses only the metric tensor of the surface for geodesic distance
computation. When combined with photometric stereo used for
facial surface acquisition, it allows constructing a bending-
invariant representation of the face without reconstructing the 3D
surface. Platform: |
Size: 266240 |
Author:arkan |
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Description: 多光源光度立体法实现,用于表面纹理处理:根据光源入射向量球表面梯度进而实现三维重建-The multi source photometric stereo method is used to realize the surface texture processing: the 3D reconstruction is realized according to the surface gradient of the incident vector of the light source. Platform: |
Size: 1131520 |
Author:杨永利 |
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Description: 光度立体法matlab程序,通过立体球求取光源方向,通过求解稀疏矩阵来实现物体的三维重建-Photometric stereo matlab program, through the three-dimensional sphere to obtain the direction of light source, through the sparse matrix to achieve three-dimensional reconstruction of objects Platform: |
Size: 4096 |
Author:杨永利 |
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