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[OpenGL programFocus_On_Photon_Mapping

Description: 专论游戏图形引擎中的光线追踪和光子着色。比较详细-Focus On Photon Mapping
Platform: | Size: 2041856 | Author: 吴震辰 | Hits:

[VC/MFCHighQualityRenderingUsingRayTracingandPhotonMappin

Description: 高质量图像图形的生成基于光线跟踪 High Quality Rendering Using Ray Tracing and Photon Mapping-The generation of high-quality graphics images based on ray tracing High Quality Rendering Using Ray Tracing and Photon Mapping
Platform: | Size: 19492864 | Author: 李斌 | Hits:

[3D Graphicphoton

Description: photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
Platform: | Size: 2419712 | Author: 也风 | Hits:

[Windows DevelopPhotonMapping

Description: focus on photon mapping,讲述photon mapping的详细思想-focus on photon mapping, the detailed thinking about the photon mapping
Platform: | Size: 2041856 | Author: helen | Hits:

[Internet-NetworkrayTracerDocumentation

Description: Paul Solt的Photon mapping implementation项目文档,介绍了photon mapping的发展和他所做项目实现的效果-Photon mapping implementation project document of Paul Solt, describes the photon mapping project development and the effect the project achieved.
Platform: | Size: 422912 | Author: helen | Hits:

[Windows DevelopphotonMapping

Description: ray tracing with photon mapping的简单代码-code of ray tracing with photon mapping
Platform: | Size: 22528 | Author: helen | Hits:

[VC/MFCPhysically-Based.Rendering

Description: 一本CG重量级巨著,这本书,再结合一些open source renderer(aqsis,pixie,toxic...)的源代码,绝对可以在渲染器的编写上再上层楼。一些高级渲染器的特性,如photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering 书里用代码作了详尽的解释。利用Plug in, 一些使用这本书的学生还实现了subsurface scattering。书中还提供了大量极具挑战性的编程练习,可以大幅增强书里描述的PBRT的能力。具体见http://pbrt.org/ 个人认为这是继An Introduction to Ray Tracing之后最好的关于ray tracer/GI的书籍。这本书的另外一个特点就是“重”达7磅,全部都是用的铜版纸。这也是CG书籍出版的一个趋势。 -A CG heavyweight masterpiece, this book, combined with some of the open source renderer (aqsis, pixie, toxic ...) source code, can in the preparation of the renderer and then on the upper floor. Some advanced renderer features such as photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering code book with a detailed explanation. The use of Plug in, some of the students also use this book to achieve a subsurface scattering. The book also provides a number of challenging programming exercises, the book can greatly enhance the ability to describe the PBRT. See in http://pbrt.org/ personally think that this is the second An Introduction to Ray Tracing on after the best ray tracer/GI books. Another feature of this book is " heavy" up to 7 pounds, all with the coated paper. This is a trend in book publishing CG.
Platform: | Size: 6992896 | Author: 徐士彪 | Hits:

[source in ebookcs348bproject.tar

Description: good lift this is photon mapping
Platform: | Size: 943104 | Author: SiemensLife | Hits:

[3D GraphicprogressivePhotonMap

Description: 渐进式光子映射的代码。取自OptiX光线追踪引擎。-Progressive photon mapping code. From the OptiX ray tracing engine.
Platform: | Size: 1936384 | Author: Linzzh | Hits:

[Windows Developphoton-map

Description: photon mapping WITH VISUAL C-photon mapping WITH VISUAL C++
Platform: | Size: 10240 | Author: bi had | Hits:

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