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[GUI DevelopPhysX_2.4.0_SystemSoftware

Description: PhysX是一个显卡图象处理软件,AGEIA为3ds max开发的physX插件可以使3ds max用户创建精细的物理模型并且 在不脱离3ds max环境的情况下测试它们。-PhysX is a graphics image-processing software AGEIA for 3ds max physX development of the plug-in enables users to create 3ds max fine of Physics no model in 3ds max out the circumstances under testing.
Platform: | Size: 6409216 | Author: jkfd | Hits:

[3D GraphicHelloWorldX

Description: 物理引擎PhysX的入门实例,创建了地面和一个物理体。 -Introductory physics engine PhysX example, created the ground and a physical body.
Platform: | Size: 7168 | Author: HuangBin | Hits:

[Game EngineNeoAxisEngineNonCommercialSDK-0.51

Description: neoaxis一款基于ogre,ode,physx,fmod等引擎的3d游戏引擎,是一个俄罗斯的团队做的,有非商业的sdk,更新很快,值得一学.对于学习ogre的中国程序员,很值得去研究.-Based on neoaxis a ogre, ode, physx, fmod, such as engine 3d game engine, is a Russian team do have a non-commercial sdk, update soon, it is worth learning. ogre for learning the Chinese programmer, is worth to study them.
Platform: | Size: 66145280 | Author: 风为 | Hits:

[Game EngineD3D_PhysX

Description: DirectX 3D中使用PhysX, 运行环境PhysX_7.09.13_SystemSoftware.exe-DirectX 3D to use PhysX, operating environment PhysX_7.09.13_SystemSoftware.exe
Platform: | Size: 1961984 | Author: 马小凯 | Hits:

[Game ProgramMyGame

Description: 坦克大战,基于OGRE、PhysX引擎。-Tankedaizhan, based on OGRE, PhysX engine.
Platform: | Size: 6144 | Author: 肖天 | Hits:

[GDI-BitmapPhysX_Beginer

Description: PhysX的入门文章,NVIDIA PhysX是一种功能强大的物理加速引擎,可在顶级PC和游戏中实现实时的物理学计算。PhysX软件被广泛应用于150多个游戏中-PhysX introductory article, NVIDIA PhysX is a powerful physics engine to speed up can be in the top PC game in real-time physics calculation. PhysX software is widely used in more than 150 games
Platform: | Size: 190464 | Author: minking | Hits:

[GDI-BitmapODE_Joints

Description: ODE是开放,开源的物理引擎,能很好的与OGRE3D渲染引擎结合在一起工作,是Ogre3D开发游戏的初学者的入门物理引擎.比PhysX跟容易上手. 本文档是描述如何在ODE中创建新的物理连接的教程,适合用过ODE的程序员进一步提高水平.-ODE is an open, open source physics engine, can be a very good rendering engine with OGRE3D combine work is the development of the game Ogre3D beginners introductory physics engine. PhysX than with the easy to use. This document is to describe how to create ODE new physical connection of the tutorial, suitable for ODE used to further enhance the level of the programmer.
Platform: | Size: 200704 | Author: minking | Hits:

[3D GraphicPhysXBasicGeometry

Description: Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry-Ageia s PhysX(Game Physis lib) Usage with D3D- base Geometry
Platform: | Size: 60416 | Author: | Hits:

[3D GraphicPhysXBg2

Description: Ageia s PhysX(Game Physis lib) Usage with D3D 9 - base Geometry-Ageia s PhysX(Game Physis lib) Usage with D3D 9- base Geometry
Platform: | Size: 2048 | Author: | Hits:

[3D GraphicPhysXCollisionC-testupload-plsDelMe

Description: Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry (need physx lib, download from nvidia homepage)-Ageia s PhysX(Game Physis lib) Usage with D3D- base Geometry (need physx lib, download from nvidia homepage)
Platform: | Size: 51200 | Author: GoldenCloud | Hits:

[3D GraphicPhysXBoxes

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用演示代码。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Ageia s PhysX (well-known game physics library) D3D 9 using the demo code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.
Platform: | Size: 59392 | Author: GoldenCloud | Hits:

[3D GraphicPhysXCharacterController1

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而 使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。 - 角色控制(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.- The role of control (with the implementation of document)
Platform: | Size: 187392 | Author: GoldenCloud | Hits:

[3D GraphicPhysXCollisionCallback

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Collision Callback (with the implementation of document)
Platform: | Size: 60416 | Author: GoldenCloud | Hits:

[3D GraphicPhysXConvexGeometry

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Convex Geometry (with the implementation of document)
Platform: | Size: 71680 | Author: GoldenCloud | Hits:

[3D GraphicPhysXRagdoll

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Rag doll(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Rag doll (with the implementation of document)
Platform: | Size: 70656 | Author: GoldenCloud | Hits:

[3D GraphicPhysXTriangleMesh

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
Platform: | Size: 238592 | Author: GoldenCloud | Hits:

[VC/MFCPhysXSDK

Description: 一本介绍经典物理引擎Physx的书籍,对于学习Physx有较大帮助-An introductory physics engine PhysX classic books, learning PhysX for more help
Platform: | Size: 19456 | Author: 张三 | Hits:

[GDI-BitmapTaiqiu

Description: vc6 + 图形引擎OGRE + 物理引擎PhysX 写的3D台球游戏,业余作品,游戏中有些bug,不过本程序的最大亮点是实现图像引擎OGRE和物理引擎PhysX的结合,我在网上找遍了都没有相关资料,都是自己摸索的,希望能给一玩OGRE和physx的朋友一些帮助。-vc6+ graphics engine OGRE+ physics engine PhysX written 3D billiards game, amateur works, games, some bug, but the biggest highlight of this procedure is to achieve images OGRE engine and physics engine PhysX combination, I找遍of all online There is no relevant information, are groping their own, and hope that I can play OGRE and PhysX a friend some help.
Platform: | Size: 7727104 | Author: lvjianhua | Hits:

[EditorPhysX_2.8.1

Description: PhysX为重要的物理引擎,压缩包里为安装文件及SDK-Important PhysX physics engine, compression bag for the installation files and SDK
Platform: | Size: 60148736 | Author: 杨浩淼 | Hits:

[Game EnginePhysX_Fluid

Description: 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了-PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the
Platform: | Size: 1667072 | Author: 潮流 | Hits:
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