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Description: 微软的SQL SERVER数据库的Image、text等字段都属于二进制的大对象。这些对象的存取和其他轻型对象略有不同。
微软.NET Framework的System.IO命名空间下给我们提供了一个FileStream文件流类。我们可以使用这个文件流对二进制大对象轻松进行读写。
我实现了一个简单的WinForm程序,这个程序通过点击“Open”按钮选择一个bmp或者jpg文件,并显示在图形控件PictureBox中。通过“Save”按钮存入数据库。点击“View”CheckBox可以切换到浏览状态,观看存入数据库的图片。
由于对二进制大对象使用的流操作,所以对于任何文件都具有通用性。读写文本文件也可以这么做。
-Microsoft s field and so on SQL SERVER database Image, text all
belongs to binary the big object. These objects deposits and
withdrawals and other light objects have the difference slightly.
MicrosoftNET Framework System.Under the IO naming space provided a FileStream document to us to flow
the kind. We may use this document to flow to the binary big object
with ease carry on read-write. I have realized a simple WinForm
procedure, this procedure through clicks on \"Open\" the button to
choose bmp or the jpg document, and the demonstration controls in
PictureBox in the graph. The button stores the database through
\"Save\". Clicks on \"View\" CheckBox to be possible to cut to the
browsing condition, watches stores the database the picture. Because
to binary big object use class operation, therefore all has the
versatility regarding any document. The read-write text documents also
may such do.
Platform: |
Size: 9682 |
Author: 张庆 |
Hits:
Description:
腾龙版0802液晶类显示器类程序端口说明:0802液晶:1gnd 2vcc 3vol(对比度调整) 4p2.0(RS 数据命令选择)
5p2.1(R/W读写选择) 6p2.2(E,使能信号) 7----14 p0.0-p0.7(数据总线)
倚天版液晶类显示器类程序端口说明:1602液晶:1gnd 2vcc 3vol(对比度调整) 4p3.0(RS 数据命令选择)
5p3.1(R/W读写选择) 6p3.5(E,使能信号) 7----14 p1.0-p1.7(数据总线)
注意: 倚天版和腾龙版的液晶基本相同, 0802较小一些, 显示2行8个字, 1602的液晶显示2行16个子, 同时
端口有一些变化。 参照以上的说明即可
-version of Dragon 0802 LCD panel type procedures ports : 0802 LCD : 1gnd 2vcc 3vol (contrast adjusted) 4p2.0 (RS data order option) 5p2.1 (R / W literacy choice) 6p2.2 (E so that it can signal) 7 p0.0 ---- 14-p0.7 (Data Bus) category Sword version LCD panel procedures ports : 1602 LCD : 1gnd 2vcc 3vol (contrast adjusted) 4p3.0 (RS data order option) 5p3.1 (R / W literacy choice) 6p3.5 (E so that it can signal) 7 ---- 14 p1.0 - p1.7 (data bus) Note : Sword and the Dragon version of the LCD version of basically the same, some 0,802 small, two firms showed eight characters, the LCD 1602 line 16 subsidiaries and ports have some changes. The light of the above, the picture can be
Platform: |
Size: 5583 |
Author: 张欣 |
Hits:
Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。
所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。
顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。
那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: |
Size: 662353 |
Author: 倪明 |
Hits:
Description: Applet画面中绘制一个19×19的围棋棋盘
在Applet画面中绘制一个19×19的围棋棋盘。棋盘的颜色由白(white)、灰(gray)、橘黄(orange)、浅红(pink)几种颜色中随机选取。-Applet picture drawing a 19 x 19 Go Applet chessboard in drawing a picture 000 19 x 19 Go chessboard. Calculations by the color white (white), gray (gray), orange (orange). light red (pink) colors were randomly selected.
Platform: |
Size: 862 |
Author: 黄铭 |
Hits:
Description: 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation of infinite size. The main procedures for the realization of this function
Platform: |
Size: 447929 |
Author: songyunan |
Hits:
Description: This file contains a program with GUI, that calculate and display a difraction picture on a rectangular hole using Fraunhofer integral in dependence of hole sizes and intensity of light. May be useful for university student of any optics specialities.
Platform: |
Size: 6454 |
Author: hiyisf |
Hits:
Description: I needed a rich edit control that could display bitmaps. Searching around the Web, I could see that others have faced the same need. For me, I wanted a "light-weight" Help functionality that I could embed as an RTF resource and display from my application, so that I did not need a full-blown Help companion. And what good is a Help file without screenshots of your application -- hence the need for bitmaps in a rich edit control.
Platform: |
Size: 472840 |
Author: dabollfaint |
Hits:
Description: 在图像上建立光源(有点类似于在图像上放置一个灯泡的效果)- Establishes the photosource in the picture (a little to be
similar to lays aside a light bulb in picture effect)
Platform: |
Size: 34816 |
Author: none |
Hits:
Description: 微软的SQL SERVER数据库的Image、text等字段都属于二进制的大对象。这些对象的存取和其他轻型对象略有不同。
微软.NET Framework的System.IO命名空间下给我们提供了一个FileStream文件流类。我们可以使用这个文件流对二进制大对象轻松进行读写。
我实现了一个简单的WinForm程序,这个程序通过点击“Open”按钮选择一个bmp或者jpg文件,并显示在图形控件PictureBox中。通过“Save”按钮存入数据库。点击“View”CheckBox可以切换到浏览状态,观看存入数据库的图片。
由于对二进制大对象使用的流操作,所以对于任何文件都具有通用性。读写文本文件也可以这么做。
-Microsoft s field and so on SQL SERVER database Image, text all
belongs to binary the big object. These objects deposits and
withdrawals and other light objects have the difference slightly.
MicrosoftNET Framework System.Under the IO naming space provided a FileStream document to us to flow
the kind. We may use this document to flow to the binary big object
with ease carry on read-write. I have realized a simple WinForm
procedure, this procedure through clicks on "Open" the button to
choose bmp or the jpg document, and the demonstration controls in
PictureBox in the graph. The button stores the database through
"Save". Clicks on "View" CheckBox to be possible to cut to the
browsing condition, watches stores the database the picture. Because
to binary big object use class operation, therefore all has the
versatility regarding any document. The read-write text documents also
may such do.
Platform: |
Size: 33792 |
Author: 张庆 |
Hits:
Description:
腾龙版0802液晶类显示器类程序端口说明:0802液晶:1gnd 2vcc 3vol(对比度调整) 4p2.0(RS 数据命令选择)
5p2.1(R/W读写选择) 6p2.2(E,使能信号) 7----14 p0.0-p0.7(数据总线)
倚天版液晶类显示器类程序端口说明:1602液晶:1gnd 2vcc 3vol(对比度调整) 4p3.0(RS 数据命令选择)
5p3.1(R/W读写选择) 6p3.5(E,使能信号) 7----14 p1.0-p1.7(数据总线)
注意: 倚天版和腾龙版的液晶基本相同, 0802较小一些, 显示2行8个字, 1602的液晶显示2行16个子, 同时
端口有一些变化。 参照以上的说明即可
-version of Dragon 0802 LCD panel type procedures ports : 0802 LCD : 1gnd 2vcc 3vol (contrast adjusted) 4p2.0 (RS data order option) 5p2.1 (R/W literacy choice) 6p2.2 (E so that it can signal) 7 p0.0---- 14-p0.7 (Data Bus) category Sword version LCD panel procedures ports : 1602 LCD : 1gnd 2vcc 3vol (contrast adjusted) 4p3.0 (RS data order option) 5p3.1 (R/W literacy choice) 6p3.5 (E so that it can signal) 7---- 14 p1.0- p1.7 (data bus) Note : Sword and the Dragon version of the LCD version of basically the same, some 0,802 small, two firms showed eight characters, the LCD 1602 line 16 subsidiaries and ports have some changes. The light of the above, the picture can be
Platform: |
Size: 5120 |
Author: 张欣 |
Hits:
Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。
所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。
顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。
那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: |
Size: 662528 |
Author: 倪明 |
Hits:
Description: Applet画面中绘制一个19×19的围棋棋盘
在Applet画面中绘制一个19×19的围棋棋盘。棋盘的颜色由白(white)、灰(gray)、橘黄(orange)、浅红(pink)几种颜色中随机选取。-Applet picture drawing a 19 x 19 Go Applet chessboard in drawing a picture 000 19 x 19 Go chessboard. Calculations by the color white (white), gray (gray), orange (orange). light red (pink) colors were randomly selected.
Platform: |
Size: 1024 |
Author: 黄铭 |
Hits:
Description: 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation of infinite size. The main procedures for the realization of this function
Platform: |
Size: 1899520 |
Author: songyunan |
Hits:
Description: 利用高度图创建的地形 可以跟随图片的明暗变化而产生高度的变化 内有源代码-The use of high topographic map can be created to follow the picture of light and shade change resulting from a high degree of change within the source code
Platform: |
Size: 138240 |
Author: fujia |
Hits:
Description: This file contains a program with GUI, that calculate and display a difraction picture on a rectangular hole using Fraunhofer integral in dependence of hole sizes and intensity of light. May be useful for university student of any optics specialities.
Platform: |
Size: 6144 |
Author: hiyisf |
Hits:
Description: 基于VC++的MFC开发的,用OpenGL实现图片的读取,以及光照的变化。-Based on VC++ for MFC development, using the picture to read OpenGL implementation, as well as the light changes.
Platform: |
Size: 3719168 |
Author: 孔培刚 |
Hits:
Description: 使用csharp实现对图片的多种处理方法 包括雾化 锐化 光照 百叶窗等-Images using csharp achieve atomization sharpening a variety of treatment methods including light shutters
Platform: |
Size: 6144 |
Author: 司徒向远 |
Hits:
Description: 本人为了对VS2005定时器深入了解,自己动手编译了一个流水灯的程序,可以直观的看出这个定时的作用。可以对PICTURE COTROL控件的应用,希望对初学者有用-I VS2005 timer insight into their own hands to compile a program of light water, you can visually see the role of timing. The application can the PICTURE COTROL control useful for beginners
Platform: |
Size: 7470080 |
Author: 王平 |
Hits:
Description: matlab在光学方面使用,为光的传播路径提供大量的图片-matlab use in light model,it provide more picture on the light route
Platform: |
Size: 770048 |
Author: zhang |
Hits:
Description: Light House Picture in JPG & WIN RAR
Platform: |
Size: 559104 |
Author: Titan1973
|
Hits: