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[Other resourcedirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288635 | Author: zhouyinye | Hits:

[OpenGL programArsWood-src

Description: This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
Platform: | Size: 13796 | Author: fallsp | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[OpenGL programArsWood-src

Description: This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
Platform: | Size: 13312 | Author: fallsp | Hits:

[Multimedia DevelopPixelForce20318711192006

Description: 像素光影跟踪示例:支持128位Z缓冲,深度测试/排序、Alpha混合、环境光、材质、图像过滤、反锯齿等等!加载TestCube.txt文件然后渲染看看,效果非常漂亮! [VB源码]-Tracking pixel lighting example: support 128-bit Z buffer, depth test/Sort, Alpha blending, ambient light, texture, image filtering, anti-aliasing and so on! TestCube.txt document rendering loaded and then look at the effect of very beautiful! [VB code]
Platform: | Size: 261120 | Author: | Hits:

[3D GraphicShaderX_CharacterAnimation

Description: 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character animation techniques are tweening (also known as morphing) and skinning (also called skeletal animation). This chapter describes how both of these techniques and some related variations can be performed using vertex shaders. We will also talk about how to combine animation with the per-pixel lighting techniques described in the introductory chapter [Engel]. We will conclude with a discussion of some geometry decompression techniques, which allow an application to minimize memory usage and memory bandwidth.
Platform: | Size: 443392 | Author: lph | Hits:

[OpenGL programintro_ogl

Description: Programming with OpenGL: An Introduction OpenGL, the standard software interface for graphics hardware, allows programmers to create interactive 2D and 3D graphics applications on a variety of systems. With OpenGL you can create high-quality color images. OpenGL makes it easy to build geometric models, change the viewing position, control the color and lighting of geometric primitives, and manipulate pixel and texture map images.
Platform: | Size: 458752 | Author: SS | Hits:

[3D GraphicXNAPerPixelLighting

Description: XNA像素级渲染算法,支持三种光源:DirectionalLight,PointLight,SpotLight-XNA,pixel lighting, support 3 lights: DirectionalLight,PointLight,SpotLight
Platform: | Size: 331776 | Author: 郅刚 | Hits:

[Software Engineeringaybook.cn_opeigdprogrma0630

Description: OpenGL编程指南第六版 ,英文电子书pdf格式-he OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models interactively viewing objects from different perspective points and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. Using server-side pixel buffer objects for fast pixel rectangle download and retrieval Discussion of the sRGB texture f
Platform: | Size: 15385600 | Author: 陆天华 | Hits:

[matlabpresenttheradialsymmetrydetectorfordetectingspeeds

Description: 本文中,我们提出了检测速度标志探测器的径向对称性。我们评估一个内道路车载系统探测器本身。我们也评估其性能,并在我们的道路车辆运行线上证明。-Algorithms for classifying road signs have a high computational cost per pixel processed. A detection stage that has a lower computational cost can facilitate real-time process- ing. Various authors have used shape and color-based detectors. Shape-based detectors have an advantage under variable lighting conditions and sign deterioration that, although the apparent color may change, the shape is preserved.
Platform: | Size: 943104 | Author: huyaling | Hits:

[OpenGL programvertex-light

Description: 基于OpenGL的像素光照计算技术,分析了利用顶点渲染技术实现的光照效果-OpenGL-based computing pixel lighting analysis technology using vertex lighting effects
Platform: | Size: 425984 | Author: 申文涛 | Hits:

[Special Effectsadvanced_per_pixel_lighting

Description: Advanced Per-Pixel Lighting and Shadowing\advanced_per_pixel_lighting.zip 高级基于点光照绘制方法-Advanced Per-Pixel Lighting and Shadowing \ advanced_per_pixel_lighting.zip advanced rendering method based on the point light
Platform: | Size: 2252800 | Author: 里拨 | Hits:

[DirextXper-pixelper-vertex--lighting

Description: directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
Platform: | Size: 7413760 | Author: 极地 | Hits:

[DirextX016_Per_Pixel_Lighting

Description: Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
Platform: | Size: 723968 | Author: jepf76 | Hits:

[Special EffectsA03_0201

Description: This paper proposes a novel document image binarization approach based on stroke neighborhood enhancement. First, foreground pixels are initially labeled. Then, the strokes are enhanced based on their neighborhood information which include gradient information and foreground-background pixel distances of foreground pixels and their neighboring background pixels. At last, the enhanced image is finally binarized. This approach can provide good result for those document images suffering from lighting variance, low resolution and blurring.
Platform: | Size: 820224 | Author: crkix | Hits:

[Software EngineeringIntroduction

Description: Color fundus images often show important lighting variations, poor contrast and noise. In order to reduce these imperfections and generate images more suitable for extracting the pixel features demanded in the classification step, a preprocessing comprising the following steps is applied: 1) vessel central light reflex removal, 2) background homogenization, and 3) vessel enhancement. Next, a description of the procedure, illustrated through its application to a STARE database fundus image, is detailed.
Platform: | Size: 16384 | Author: kumar | Hits:

[OpenGL programPixel-Lighting

Description: OpenGL+CG的面片着色光照模型简单实例-Facet coloring OpenGL+CG illumination model simple example
Platform: | Size: 292864 | Author: ljm | Hits:

[Otherengine3d

Description: Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadratic attenuated lighting. Linear/exp/exp2 fog. Alpha blending. Colored vertex and materials. User clipping planes. Automatic texture coordinate generation, object/eye linear, spherical, reflection, normal. Math library, including vector and matrix operations, various utilities. Update (6/11/2013): Internal bitmode may now be specified at compile time and is 32 bits per pixel by default (up from 16bpp).
Platform: | Size: 1002496 | Author: 李强 | Hits:

[Windows DevelopRayTracer

Description: VB像素光影跟踪(图像渲染)工具,有需要的就下载吧。-VB Tracking pixel lighting (image rendering) tools, there is a need to download it.
Platform: | Size: 256000 | Author: 红烧鲫鱼 | Hits:

[SCMWS2812B

Description: 单线LED驱动程序。WS2812是一个集控制电路与发光电路于一体的智能外控LED光源。其外型与一个5050LED灯珠相同,每个元件即为一个像素点。像素点内部包含了智能数字接口数据锁存信号整形放大驱动电路,还包含有高精度的内部。振荡器和12V高压可编程定电流控制部分,有效保证了像素点光的颜色高度一致。-Single-line LED driver. WS2812 is a set of control circuit and lighting circuit in one of the smart outside the control of the LED light source . Its appearance with a 5050LED same lamp beads , each element is a pixel . Pixels contained within the intelligent digital interface data latch signal shaping amplifier drive circuit also includes an internal precision . Programmable oscillator and 12V high-voltage constant current control section , effectively ensuring a high degree of color pixel light consistency .
Platform: | Size: 1024 | Author: lonezeng | Hits:
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