Description: This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension Platform: |
Size: 11738 |
Author:twors |
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Description: This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension Platform: |
Size: 11264 |
Author:twors |
Hits:
Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。
应用opengl和cg语言实现!
渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp
顶点着色器:vpWaterDM.cg
像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg Platform: |
Size: 3514368 |
Author:小子 |
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Description: 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习
源码-no execuse ,the opengl shading language for every one who learn the glsl
resources Platform: |
Size: 15505408 |
Author:刘太生 |
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Description: The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
- The ProceduralFire sample demonstrates the use of pixel shaders to
procedurally generate natural phenomena such as fire.
Rendering fire as an animation has the disadvantages of looking unrealistic
due to the cycling animation and of requiring a lot of texture memory to
store the frames of animation. In addition to this, if there are many
flames in the scene, and all use the same animation, the scene will look
even more artificial.
The procedurally generated fire overcomes all these disadvantages by
generating long non-repeating animations that can be fully controlled by
the application and requires only two textures. The sample uses 1.4 pixel
shader to implement the effect.
Platform: |
Size: 644096 |
Author:Roger |
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Description: 该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics. Platform: |
Size: 34816 |
Author:黎明 |
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Description: 使用Adobe Pixel Bender的是由安装Adobe Flash Player 10,Adobe After Effects的,和Adobe Photoshop图形处理引擎的支持。语言是基于OpenGL着色语言(GLSL),用于优化像素绘图操作在3D渲染片段着色器语言,如。在Flash Player中,您可以使用Pixel Bender程序创建滤镜,混合,区域填充和线条填充。-Use Adobe Pixel Bender is installed by Adobe Flash Player 10, Adobe After Effects, and Adobe Photoshop graphics processing engine and support. Language is based on the OpenGL Shading Language (GLSL), is used to optimize the pixel drawing operations in 3D rendering fragment shader language, such as. In Flash Player, you can use the program to create Pixel Bender filters, blends, area fills and line fills. Platform: |
Size: 141312 |
Author:wuxin |
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