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[Windows Mobilepbr

Description: The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 142856 | Author: gongjian | Hits:

[Other resource638_project

Description: 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 707996 | Author: gongjian | Hits:

[Windows Mobilepbr

Description: The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 142336 | Author: gongjian | Hits:

[Graph Drawing638_project

Description: 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 707584 | Author: gongjian | Hits:

[OpenGL programlayererRendering_ASM

Description: 关于geometry shared中的layered渲染功能的使用的示例程序-example of how to used layered function of geometry shader
Platform: | Size: 858112 | Author: xoylos | Hits:

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