Description: 其中readme是整个程序的要求,1.txt是测试程序,hw3.java是编写的程序。主要是为了实现8-puzzle问题(手机上都有的那个小游戏,9个格子,8个数字,让你移动到一种终止状态)。-readme which is the entire process, 1.txt test procedures hw3.java preparation procedures. Major is to achieve 8-puzzle (the phone is the small game, nine lattice, the eight figures, you moved to the termination of a state). Platform: |
Size: 106654 |
Author:顾小军 |
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Description: 其中readme是整个程序的要求,1.txt是测试程序,hw3.java是编写的程序。主要是为了实现8-puzzle问题(手机上都有的那个小游戏,9个格子,8个数字,让你移动到一种终止状态)。-readme which is the entire process, 1.txt test procedures hw3.java preparation procedures. Major is to achieve 8-puzzle (the phone is the small game, nine lattice, the eight figures, you moved to the termination of a state). Platform: |
Size: 106496 |
Author:顾小军 |
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Description: 拼图游戏,八张小图片分别放在九个方各内,移动小图片最终拼成为一张大图-Jigsaw puzzle, Zhang eight of nine square images, respectively, on the inside, move the small picture the ultimate fight to become a large map Platform: |
Size: 293888 |
Author:李双 |
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Description: 八数码 * 大体思路:主要思想为插入排序。
* 特殊词语解释:
* 墙:在最外层的中间位置,总共有四个,如[1][0]。
* 注意:这四个位置有一个共同性质,即:以任何方式记录数字为,他们与其他五个位置的奇偶性互异
* 角:数组的四个角
* 空格:数字0-Eight digital* generally thought: the main ideas for the insertion sort.* Special terms to explain:* the wall: In the middle of the outermost layer, a total of four, such as [1] [0].* Note: These four locations have a common nature, namely: the number of records in any way for them with five other locations parity differ* angle: the four corners of the array* space: Digital 0 Platform: |
Size: 2048 |
Author:duwei |
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Description: AI(人工智能)课程的作业,要求用java语言 随即生成8迷宫问题,然后用dfs解决,请大家参考-AI (Artificial Intelligence) program demands of their workers using java language then generate the eight maze problems, and then use dfs resolved, please refer to the Platform: |
Size: 3072 |
Author:alex |
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Description: This project solve 8 puzzle with breadth first search. I wrote this program for Artificial Intelligence lesson. Platform: |
Size: 35840 |
Author:somatco |
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Description: 遗传算法解八数码问题,交配用的是轮盘赌法-Genetic Algorithm for the eight-puzzle problem, mating with the roulette method Platform: |
Size: 9216 |
Author:harry |
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Description: 这是一款java拼图游戏 一个格子分成九块 一个8张分别显示1-8八个数字的图片随机排布,然后移动其按次序排序 123 456 78 过关-This is a java jigsaw puzzle of a grid divided into nine one eight eight figures 1-8 are shown the picture randomly arranged, and then move the order they cross the border Sort 12,345,678 Platform: |
Size: 204800 |
Author: |
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Description: 使用java开发的人工智能八数码问题 以及说明文档-The development of artificial intelligence using java Eight Puzzle Problem Platform: |
Size: 1377280 |
Author:张恒 |
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Description: (This is Java version)
The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so was originally proposed in 1848 by the chess player Max Bezzel,
and over the years, many mathematicians, including Gauss, have worked on this puzzle and its generalized n-queens problem. The first solutions were provided by Franz Nauck in 1850.
Nauck also extended the puzzle to n-queens problem (on an n×n board—a chessboard of arbitrary size). In 1874, S. Günther proposed a method of finding solutions by using determinants, and J.W.L. Glaisher refined this approach.
Edsger Dijkstra used this problem in 1972 to illustrate the power of what he called structured programming. He published a highly detailed description of the development of a depth-first backtracking algorithm. Platform: |
Size: 120832 |
Author:yout |
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Description: 用深度优先搜索实现八数码问题,适合对java感兴趣的人作为一个有趣的练习-Depth-first Algorithm is used to implement the eight-figure puzzle, suitable for people interested in Java as a fun exercise Platform: |
Size: 7168 |
Author:dudu |
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Description: 基于JAVA编写的拼图游戏,游戏界面为九宫格,由八块图片组成,通过移动图片完成拼图-JAVA prepared based puzzle game, the game interface is squared by eight picture composition, complete the puzzle by moving the image Platform: |
Size: 130048 |
Author:戴加伟 |
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