Description: 四叉数的实现和算法,可以做图形优化算法等各种优化操作-few quadtree algorithm and the realization that we can do to optimize the graphics algorithm optimized operation Platform: |
Size: 13893 |
Author:chenwude |
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Description: 四叉树的实现以及四叉树的优化算法,所以适用于对游戏的应用-quadtree, and the realization of the quadtree algorithm optimization, apply to the application of game Platform: |
Size: 9637 |
Author:chenwude |
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Description: 四叉数的实现和算法,可以做图形优化算法等各种优化操作-few quadtree algorithm and the realization that we can do to optimize the graphics algorithm optimized operation Platform: |
Size: 13312 |
Author:chenwude |
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Description: 四叉树的实现以及四叉树的优化算法,所以适用于对游戏的应用-quadtree, and the realization of the quadtree algorithm optimization, apply to the application of game Platform: |
Size: 204800 |
Author:chenwude |
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Description: 用c#语言进行的天气识别系统,里面有四叉树算法,有一些网格优化算法导航.-With c# Language weather identification system, which has quadtree algorithm, there are some navigation mesh optimization algorithm. Platform: |
Size: 579584 |
Author:和海波 |
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Description: 基于改进型四叉树算法的室外大规模场景实时渲染.pdf小论文.-Based on Improved quadtree algorithm for large-scale outdoor scenes of real-time rendering. Pdf small papers. Platform: |
Size: 822272 |
Author:王飞 |
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Description: 一个基于OPENGL生成地形网格的例子,算法四叉树-OPENGL generate a terrain based on the grid example, the algorithm quadtree Platform: |
Size: 207872 |
Author:肖鹏 |
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Description: 地形漫游在仿真、模拟、虚拟现实等领域中有着广泛应用. 大规模地形的实时漫游算法一般采用视见体裁剪和与视点相关的连续细节层次等技术来减少实际绘制的地形数据量. 通过地形分块和视见体投影三角形扫描算法实现快速裁剪, 通过调整顶点的高度值消除裂缝, 通过基于三角形的四叉分割实现连续细节层次地形简化, 简化了算法实现, 提高了算法效率. 在没有利用帧连贯性的情况下, 算法可以在PC 机上实现较大规模地形的快速交互式漫游.-Roaming terrain in the simulation, simulation, virtual reality and other areas has a broad application. Large-scale real-time roaming terrain algorithm generally see as frustum culling and view-dependent continuous level of detail, such as techniques to reduce the actual rendering of terrain data. Through the terrain block and visually see the projector triangle body scan algorithm for fast cutting, by adjusting the height of peak value of the elimination of cracks in a triangle-based quadtree segmentation realize Continuous Level of Detail Terrain simplification simplified algorithm, improve the efficiency of the algorithm. In the absence of the use of frame coherence, the algorithm can realize in the PC, the rapid large-scale interactive roaming terrain. Platform: |
Size: 252928 |
Author:万方 |
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Description: 介绍四叉树基于视点LOD算法简化地形的图形编程资料,很有实用性,还带有其它效果的算法-Introduced Quadtree LOD algorithm based on the simplified view of the graphical programming information terrain is very practical, but also with other effects of the algorithm Platform: |
Size: 651264 |
Author:薄涛 |
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Description: 对四叉树算法的实现. 对四叉树算法的实现. 对四叉树算法的实现. 对四叉树算法的实现.-On the quadtree algorithm. On the quadtree algorithm. On the quadtree algorithm. On the quadtree algorithm. On the quadtree algorithm. On the quadtree algorithm. On the quadtree algorithm. Platform: |
Size: 6144 |
Author:lidawei |
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Description: 采用otsu算法提取出图像感兴趣区域,并用四叉树对其进行编码-Extracted image the interested region by otsu algorithm, and then code with quadtree
quardtree
Platform: |
Size: 61440 |
Author:wuping |
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