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Description: The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: |
Size: 142856 |
Author: gongjian |
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Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: |
Size: 707996 |
Author: gongjian |
Hits:
Description: The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: |
Size: 142336 |
Author: gongjian |
Hits:
Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: |
Size: 707584 |
Author: gongjian |
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Description: 用opengl实现的辐射度算法,是一个离线处理的工具。-Achieved using opengl radiosity algorithm is an off-line processing tool.
Platform: |
Size: 146432 |
Author: 刘隽宏 |
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Description: 第一人称设计游戏
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading. I had to hardcode the map that you see with a couple of boxes.
There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.-The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.
Platform: |
Size: 1032192 |
Author: 苏成林 |
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Description: 对OpenGl 光能传递算法的研究,有光能传递后的场景-OpenGL light transmission method of research, has light after passing scene
Platform: |
Size: 83968 |
Author: hxl |
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Description: 三维辐射度算法,老外自己编写的,强大无比,可作为原文件直接引入-radiosity
Platform: |
Size: 1068032 |
Author: liuyu |
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Description: 辐射度模型,3D图形学当中有关辐射度模型的具体描述-Radiosity+-+A+Programmer_ s+Perspective
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Size: 4311040 |
Author: 中一 |
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Description: radiosity program in OpenGL. and i hate this site for complexity
Platform: |
Size: 177152 |
Author: bluff |
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Description: 辐射度算法程序代码,国外论坛获取,具有很高的价值性和参考性-Radiosity code algorithm, access to foreign forum, with a very high value and reference
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Size: 1780736 |
Author: zidane |
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Description: 辐射度算法的基础概念,算法及常见问题的回答-Radiosity algorithm basic concept, algorithm and frequently asked questions
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Size: 338944 |
Author: 平凡 |
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Description: 关于 Radiosity 的一个小的制作实例-Radios example
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Size: 4158464 |
Author: zhang ye |
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Description: radiosity算法程序,实现全局光照效果-radiosity algorithm program
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Size: 2529280 |
Author: liruirui |
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Description: 辐射度算法的实现,包括辐射度的计算及显示。-Radiosity algorithm implementation, including radiosity calculation and display.
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Size: 149504 |
Author: libo |
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Description: 辐射度的源代码,VS7.0环境,OpenGL编写-Radiocity
Platform: |
Size: 4869120 |
Author: MENG Yuwei |
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Description: radiosity algorithm
source code
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Size: 5120 |
Author: ashwag1231 |
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Description: 光能传递算法,网上搜集的,在研究3D阴影生成的可以参考下, OpenGL做的演示-Radiosity algorithms, online collection, and 3D shadows generated in the study can refer to, OpenGL demo made
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Size: 535552 |
Author: Leo |
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Description: Eigenvector Radiosity 一篇老外写的很经典的辐射度算法的论文,研究引擎的有福了。-Eigenvector Radiosity a foreigner writing classic radiosity algorithm papers, research engine of the Blessed.
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Size: 2719744 |
Author: bluesky |
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Description: 主要是计算机图像学中辐射度算法的实现,希望对学习辐射度算法的同学有帮助-radiosity algorithm
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Size: 19245056 |
Author: zhanghongxia |
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