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[OpenGL programraytracer5

Description: 此实验用opengl和vc++进行编程,主要是实现光线追踪。-this experiment opengl and vc for programming, is the main ray tracing.
Platform: | Size: 17408 | Author: 李柳 | Hits:

[OpenGL programraytracer3

Description: 此实验是用opengl和vc++进行编程的。它主要是实现光线追踪,但是运用了不同的场景和方法-this experiment is opengl and vc for programming. It is primarily to achieve ray tracing, but the use of different scenarios and methods
Platform: | Size: 12288 | Author: 李柳 | Hits:

[OpenGL programRayTrace_3.1

Description: Mathematical Introduction with OpenGL 这本书配的软件包。里面包括丰富的图形学基本技术和功能,同时有很图形学数值运算的实例。采用vc和OpenGL实现,便于参考。这是3.1版本(for vc2003)-Mathematical Introduction of this with OpenGL Books packages. Includes a wealth of basic technical and graphics functions, while graphics are examples of numerical computation. Using vc and OpenGL, ease of reference. This is version 3.1 (for vc2003)
Platform: | Size: 3869696 | Author: 刘恒 | Hits:

[OpenGL programRayTrace1.1

Description: 这个是在结合opengl中写的一个光线跟踪的程序,可以自己改变观察的视点位置,然后进行渲染图片,我花了很久才写完的 哦-This is in conjunction with opengl wrote a ray-tracing procedure, can change the location of observation point of view, and then proceed to play up the picture, I have spent a long time before writing the Oh
Platform: | Size: 158720 | Author: yaokai | Hits:

[OpenGL programray_trace

Description: 实现光线跟踪算法,opengl实现,在一个小盒子里可以看到反射,透射,折射-Realize ray tracing algorithm, opengl realize, in a yard box can see the reflection, transmission, refraction
Platform: | Size: 7168 | Author: gongyiling | Hits:

[OpenGL programRayTraciny

Description: opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
Platform: | Size: 828416 | Author: 神方舟 | Hits:

[Special EffectsRayTrace

Description: 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing program, the light emitted from light source reach the scene surface, generate reflection and refraction. Light to change direction, the direction of reflection and refraction along the direction to move forward until the face of new features. Light scene by scene several times between reflection, refraction is cast on the surface from the point of view the recent scene, eventually entering the human eye. As the actual ray tracing algorithm to track the direction of light propagation direction is opposite, so we can issue from the viewpoint to the screen a pixel ray, intersects with the first scene after the reflection and refraction in the direction of the track were to continue intersects with the second scene ... ... repeat the process until the light tracked injection depth of the screen or to track a set maximum recursion depth, stop the trace.
Platform: | Size: 564224 | Author: wangge | Hits:

[OpenGL programCG

Description: ray trace基本代码 C++ openGL glfw(ray tracing code in C++ glfw opengl)
Platform: | Size: 67584 | Author: wukong511115 | Hits:

[OpenGL program光线追踪

Description: 简单光线追踪实例,运用到C++中成员函数,运算符重载和引用的知识。(a simple example of ray trace)
Platform: | Size: 40709120 | Author: olive77 | Hits:

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