Description: The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern, at low computational cost. The Halton point set is also useful for incremental sampling. In this paper, we discuss detailed implementation issues and our experience of choosing suitable bases of the point sets, not just on the 2D plane, but also on a spherical surface. The sampling scheme is also applied to ray tracing, with a significant improvement in error. Platform: |
Size: 25723 |
Author:tiantiancode |
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Description: c语言写的,飞机游戏,锻炼基本功的,三维射线追踪的代码,内包含测试图片.-c language written in the aircraft games, basic skills training, 3D ray tracing code, which includes test pictures. Platform: |
Size: 983040 |
Author:123 |
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Description: The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern, at low computational cost. The Halton point set is also useful for incremental sampling. In this paper, we discuss detailed implementation issues and our experience of choosing suitable bases of the point sets, not just on the 2D plane, but also on a spherical surface. The sampling scheme is also applied to ray tracing, with a significant improvement in error. Platform: |
Size: 25600 |
Author:tiantiancode |
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Description: 课程作业写的光线追踪算法 包含说明文档C++代码编写场景文件包含 球体 三角形 平面 光源 材料质 镜面 漫反射-Course work includes written documentation ray tracing algorithm C++ code written scene file contains the source material quality ball triangle plane mirror reflectance Platform: |
Size: 1375232 |
Author:宋佳 |
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Description: In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. Platform: |
Size: 2048 |
Author:Tmat |
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