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Description: 可视化中的光线追踪算法源代码示例, 其中包含的专业词有OpenGL,光照模型,真实感绘制,光线追踪-Ray Tracing Code
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Size: 2196480 |
Author: 郭建勇 |
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Description: CUDA实现光线追踪模型,场景假设都是球体,不考虑其他光源及折射-ray trace
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Size: 1989632 |
Author: 金圣韬 |
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Description: 光线跟踪算法, 实现了的光线跟踪,没有考虑物体之间光的传播-Ray tracing algorithm to achieve ray tracing, did not consider the propagation of light between objects
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Size: 4226048 |
Author: 李元芳 |
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Description: 通过光线追踪的方法,将一个纯数学的模型(球体中心坐标,颜色rgb值)等等转换为一个三维的图片,而且能够模拟光照效果/柔和阴影/景深等等,且带有抗锯齿功能-Through using the method of ray tracing, the model is a purely mathematical (center of sphere coordinates, color RGB value) and converted to a 3D picture, and can simulate the effects of the light/soft shadow/depth and so on, and with the anti aliasing
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Size: 4224000 |
Author: terran |
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Description: 基于qin的快速射线最终方法,fortran程序-A fortran program edit by lijian,running by fortran,ray_tracing
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Size: 608256 |
Author: 李建 |
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