Description: 这是一本介绍如何使用DirectX进行游戏的编程的经典书籍,在网上和书店都很难找到,我已经收藏了很久了,希望大家喜欢。-This is an introduction to the use of DirectX game programming classic books, the Internet and bookstores are hard to find, I have a collection for a long time, I hope you like. Platform: |
Size: 14114816 |
Author:伟龙 |
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Description: Real-Time Rendering Tricks and Techniques in DirectX一书的书附源代码-Real-Time Rendering Tricks and Techniques in DirectX book a book attached to the source code Platform: |
Size: 8923136 |
Author:谢洋 |
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Description: Real-time.Rendering.Tricks.and.Techniques.in.DirectX is a book for gme programming and introduice the notion of direct X for rendering Platform: |
Size: 14107648 |
Author:abassino |
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Description: 过去几年中,在实时图形学领域里产生了一些激动人心的进展。通过阅读本书,你可以了解更多关于图形编程的进展。
《DirectX实时渲染技术详解》一书首先回顾了新近的3D图形学进展,介绍了矢量、矩阵、颜色和光照,然后转向渲染图形学,介绍各种顶点和像素着色器技术,阐述如何将视频(图像)当作纹理来使用,以及发掘在场景中采集物体所用的一些技术。此书都可用作掌握各种实时图形编程技术的基础教材。 -<<Real-Time Rendering Tricks and Techniques in DirectX >>There are many books that describe the theory behind rendering techniques without walking the reader through actual source code. There are also samples available on the internet that supply source code without explaining how and why the code works. There are very few resources available that walk the reader all the way from the theory to the implementation details. Real Time Rendering Tricks and Techniques in DirectX bridges that gap by presenting over 25 rendering techniques using the latest version of DirectX. The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders. Platform: |
Size: 19164160 |
Author:narsu |
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