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《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
Date : 2025-07-03 Size : 47.91mb User :

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.
Date : 2008-10-13 Size : 1.39mb User : 郭家

DL : 0
rtbuf.c is an implementation of a buffering scheme using the POSIX realtime features. Its aim is to provide smooth playback of MPEG audio streams even on a very heavily loaded machine. It uses many advanced features of the operating system: - System V shared memory - POSIX.1b realtime scheduling extensions - POSIX.1b memory locking - Sound Driver DMA buffer mapping into the user proces space Make sure that you have enabled these features! The downside of these features is that they can only be used if the process has root permissions. Using realtime features is somewhat dangerous, since a realtime process can eat all the CPU time, rendering the machine unresponsive. So don t try this on your server!
Date : 2008-10-13 Size : 251.55kb User : lamching

《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
Date : 2025-07-03 Size : 46.78mb User : 站长

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.
Date : 2025-07-03 Size : 1.39mb User :

利用vb进行二维实时曲线的绘制,可控制绘制的时间间隔-Vb for the use of two-dimensional rendering of real-time curve, can control the rendering time interval
Date : 2025-07-03 Size : 5kb User : 111111

DL : 0
rtbuf.c is an implementation of a buffering scheme using the POSIX realtime features. Its aim is to provide smooth playback of MPEG audio streams even on a very heavily loaded machine. It uses many advanced features of the operating system: - System V shared memory - POSIX.1b realtime scheduling extensions - POSIX.1b memory locking - Sound Driver DMA buffer mapping into the user proces space Make sure that you have enabled these features! The downside of these features is that they can only be used if the process has root permissions. Using realtime features is somewhat dangerous, since a realtime process can eat all the CPU time, rendering the machine unresponsive. So don t try this on your server!
Date : 2025-07-03 Size : 253kb User : lamching

3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
Date : 2025-07-03 Size : 99kb User : 清华

realtime volume rendering(CG)入门教程ppt-realtime volume rendering(CG) tutor
Date : 2025-07-03 Size : 6.14mb User : Mander

A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain.
Date : 2025-07-03 Size : 234kb User : pour

Realtime god rays differed-shader (hack to volumetric rendering)
Date : 2025-07-03 Size : 4.07mb User : Burn
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