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Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI...
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Size: 481235 |
Author: none |
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Description: vc.net演示了多煤体,render的编程.-vc.net demonstration of more coal, render programming.
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Size: 88707 |
Author: 叔云 |
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Description: 关于volume render 的实现,用matlab写的。
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Size: 2534131 |
Author: AshleyDu2011@163.com |
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Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI... -Render .NET is an 3D Photorealistic Rendering Library- REYES(RenderMan),Ray/Photon Tracing Architecture- Complex Models such Quadrics/Patches/Mesh...- Primitive/Displacement(True)/Surface/LightSource/Volume/Imager Shaders- Sampling/Filtering/Motion/DepthOfField/GlobalI...
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Size: 481280 |
Author: 站长 |
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Description: 开发filter的时候,你是否已经觉得每次都要重复的改写代码,有了这个就可以通过向导生成source filter, trans filter, render filter -development of the filter, do you feel that every time we have a duplication of code rewrite, with the Wizard can generate source through the filter, trans filter, render filter
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Size: 126976 |
Author: zdz |
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Description: vc.net演示了多煤体,render的编程.-vc.net demonstration of more coal, render programming.
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Size: 870400 |
Author: 叔云 |
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Description: mmread reads virtually any media file. If Windows Media Play can play
it, so should mmread. It uses the Window s DirectX infrastructure to
% render the media, so other OSs are out of luck.-mmread reads virtually any media file. If W for Windows Media Player can play it. so should mmread. It uses the DirectX in Window s GE% to render the media, so other OSs are out of luck.
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Size: 65536 |
Author: H |
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Description: OpenGL,Render to texture(RTT)类及应用实例-OpenGL, Render to texture (RTT) category and application examples
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Size: 29696 |
Author: 毕文元 |
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Description: 在direct3D技术下的3ds文件加载,渲染类。
使用方便,个人整理。-direct3D technology in the 3ds document loading exaggerating category. Easy to use, personal finishing.
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Size: 25600 |
Author: wwsheng |
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Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
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Size: 1556480 |
Author: 郭剑 |
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Description: It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pbuffer is used to texture a single rectangle. The camera can be moved around this rectangle.-It is a simple project which creates a rende r-to-texture-enabled pbuffer. and a texture object related to it. When renderi Vi, the pbuffer is made the current context. and two wire tori are rendered into it. The windo w is then made current, and the pbuffer is used to texture a single recta ngle. The camera can be moved around this rectan Le.
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Size: 126976 |
Author: henry |
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Description: image render colour processing-render color image processing
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Size: 422912 |
Author: li zhiyuan |
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Description: 1.DirectShow how to output to render
2.USE MFC Shared DLL
3.Include <afx.h> that you are easy to
use Socket and String function
4.Include network recieve data
5.DNS to IP
6.Xvid Mpeg4 decoder
7.Ap Pass param to Direcshow interface
100% work by Jesse Stone Taiwan
fatalfeel@hotmail.com,1.DirectShow how to output to render2.USE MFC Shared DLL3.Include
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Size: 3751936 |
Author: 小誠 |
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Description: yuv viewer is a simple jave application to render the yuv picture in any platform. Have fun
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Size: 21504 |
Author: 李光 |
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Description: GMS社区
846465456894897-GMS community 846465456894897
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Size: 4096 |
Author: 黄峰达 |
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Description: OPENGL下很酷的效果,render to texture-OPENGL under the effect of cool, render to texture
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Size: 2149376 |
Author: 吴晓鸥 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
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Size: 23552 |
Author: Phoebuson Ryao |
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Description: Bumpmapping is a texture blending technique used to render the appearance of
rough, bumpy surfaces.
include bump earth,bump lens, bump selfshadow,bump under water etc
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Size: 155648 |
Author: Phoebuson Ryao |
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Description: depth map render base displacement
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Size: 5120 |
Author: HXH |
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Description: matlab render code for volume rendering
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Size: 876544 |
Author: fddd345 |
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