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[OtherChapter25 (Cartoon Rendering)

Description: 卡通渲染的程序示例-cartoon rendering procedures Example
Platform: | Size: 316264 | Author: 王辉 | Hits:

[Other GamesRendering Plugin

Description: Rendering Plugin
Platform: | Size: 317013 | Author: lxz.code@gmail.com | Hits:

[Game ProgramFly3D

Description: 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
Platform: | Size: 49049600 | Author: 站长 | Hits:

[Graph programrender

Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI... -Render .NET is an 3D Photorealistic Rendering Library- REYES(RenderMan),Ray/Photon Tracing Architecture- Complex Models such Quadrics/Patches/Mesh...- Primitive/Displacement(True)/Surface/LightSource/Volume/Imager Shaders- Sampling/Filtering/Motion/DepthOfField/GlobalI...
Platform: | Size: 481280 | Author: 站长 | Hits:

[OtherChapter25 (Cartoon Rendering)

Description: 卡通渲染的程序示例-cartoon rendering procedures Example
Platform: | Size: 316416 | Author: 王辉 | Hits:

[Fractal program图形学画图程序

Description: 计算机图形学 图形绘制包括分形 纹理映射 真实感图象-Computer Graphics Rendering including fractal texture mapping photorealistic image
Platform: | Size: 3632128 | Author: 清风侠 | Hits:

[OpenGL programopenrm-devel-1.5.2-3.tar

Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: | Size: 633856 | Author: 约非 | Hits:

[OpenGL programOpenGLTutorial

Description: OPENGL入门的好举例.建立MFC的消息体系和OPENGL状态机的联系方式,OPENGL的渲染,立体几何中的数学模型等内容.可以花点时间入门和学习.其实3DMAX就是这些东西.注意,这是表面渲染,不是实心的物体的仿真!其需要有限元法等工具进行模拟.气体模拟等用的粒子系统以后提供-entry OpenGL good example. News of the establishment of MFC and OpenGL system link state machine , OpenGL rendering. the three-dimensional geometry and other mathematical model content. entry can take time and study. 3DMAX fact is these things. note that this is a surface rendering, instead of solid objects in the simulation. their needs FEM simulation tools. gas simulation of particle system after mentioning for
Platform: | Size: 89088 | Author: weng | Hits:

[OpenGL programVOLVISS.ZIP

Description: 欧洲一个学生写的作业,关于光线追踪体绘制的程序,很强-European students write an operation on ray tracing Volume Rendering procedures and strong!
Platform: | Size: 210944 | Author: 舞龙 | Hits:

[3D GraphicDXCapture

Description: Using directshow to capture the webcam wideo and rendering in real-time-Using directshow to capture the webcam wid eo and rendering in real-time
Platform: | Size: 39936 | Author: nibingbing | Hits:

[Special Effectsinvrend.tar

Description: 很好用的体绘制算法程序,可以展现优美的图形算法。-good use of volume rendering algorithm procedures, able to display the beautiful graphics algorithm.
Platform: | Size: 132096 | Author: Huhm | Hits:

[DirextXreal-time.rendering.tricks.and.techniques.in.direc

Description: [英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
Platform: | Size: 14106624 | Author: 刘凯 | Hits:

[Special EffectsGPU-rendering

Description: 通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学 技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出 了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感 图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动 画的研究。 -Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research.
Platform: | Size: 11309056 | Author: djh | Hits:

[OpenGL programterrain-rendering

Description: 使用OpenGL进行地形的绘制,可以在程序外部自行修改样貌,并在程序中进行渲染-Terrain using OpenGL for rendering, you can modify the external appearance of the procedures and process for rendering
Platform: | Size: 495616 | Author: sqp | Hits:

[Game Server SimulatorReal-time.Rendering.Tricks.and.Techniques.in.Dire

Description: Real-time.Rendering.Tricks.and.Techniques.in.DirectX is a book for gme programming and introduice the notion of direct X for rendering
Platform: | Size: 14107648 | Author: abassino | Hits:

[3D Graphic3D-rendering

Description: ray casting 算法实现三维体绘制-ray casting algorithm for three-dimensional volume rendering
Platform: | Size: 95232 | Author: 张猛蛟 | Hits:

[VC/MFCPhysically-Based.Rendering

Description: 一本CG重量级巨著,这本书,再结合一些open source renderer(aqsis,pixie,toxic...)的源代码,绝对可以在渲染器的编写上再上层楼。一些高级渲染器的特性,如photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering 书里用代码作了详尽的解释。利用Plug in, 一些使用这本书的学生还实现了subsurface scattering。书中还提供了大量极具挑战性的编程练习,可以大幅增强书里描述的PBRT的能力。具体见http://pbrt.org/ 个人认为这是继An Introduction to Ray Tracing之后最好的关于ray tracer/GI的书籍。这本书的另外一个特点就是“重”达7磅,全部都是用的铜版纸。这也是CG书籍出版的一个趋势。 -A CG heavyweight masterpiece, this book, combined with some of the open source renderer (aqsis, pixie, toxic ...) source code, can in the preparation of the renderer and then on the upper floor. Some advanced renderer features such as photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering code book with a detailed explanation. The use of Plug in, some of the students also use this book to achieve a subsurface scattering. The book also provides a number of challenging programming exercises, the book can greatly enhance the ability to describe the PBRT. See in http://pbrt.org/ personally think that this is the second An Introduction to Ray Tracing on after the best ray tracer/GI books. Another feature of this book is " heavy" up to 7 pounds, all with the coated paper. This is a trend in book publishing CG.
Platform: | Size: 6992896 | Author: 徐士彪 | Hits:

[GDI-BitmapReal-Time-Rendering-2nd-Chinese

Description: 《实时计算机图形学 》 北京大学出版社 Tomas Akenine-Moller&Eric Haines著 普建涛译 扫描版 微软mdi格式,请搜索mdi阅读器 图形学经典好书-Real-time Rendering, Beijing University Press ,by Tomas Akenine-Moller & Eric Haines Translate by Pu Jian Tao
Platform: | Size: 63650816 | Author: 徐海洋 | Hits:

[Mathimatics-Numerical algorithms4D-Volume-Rendering

Description: 4D Volume Rendering cuda 光线投射算法-4D Volume Rendering ray casting
Platform: | Size: 1491968 | Author: Joe | Hits:

[OtherDirectX video rendering sample

Description: directx 11 rendering dll
Platform: | Size: 84992 | Author: yul_123 | Hits:
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