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Description: 指引史密斯夫妇躲过各自顾主所派出的杀手的追杀,游戏有九关,i键进入侦察模式,用照相机来判别窗外的是否是杀手,照相后你能看到他们的ID,确定是杀手后用手枪或来福枪干掉杀手。记住不要误杀你的邻居和其他市民,而且要在杀手在射击你之前干掉他们。-guidelines Smith survived by their respective employers sent by the killer to kill the game with nine clearance i entered the key reconnaissance mode, using cameras to gauging whether the window is the killer, photographed and you can see their ID, after the killer is identified with a pistol or rifle kill killers. Remember not to manslaughter your neighbors and other members of the public, but also in the firing killer before you kill them.
Platform: |
Size: 85742 |
Author: shanshan |
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Description: 指引史密斯夫妇躲过各自顾主所派出的杀手的追杀,游戏有九关,i键进入侦察模式,用照相机来判别窗外的是否是杀手,照相后你能看到他们的ID,确定是杀手后用手枪或来福枪干掉杀手。记住不要误杀你的邻居和其他市民,而且要在杀手在射击你之前干掉他们。-guidelines Smith survived by their respective employers sent by the killer to kill the game with nine clearance i entered the key reconnaissance mode, using cameras to gauging whether the window is the killer, photographed and you can see their ID, after the killer is identified with a pistol or rifle kill killers. Remember not to manslaughter your neighbors and other members of the public, but also in the firing killer before you kill them.
Platform: |
Size: 84992 |
Author: shanshan |
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Description: 第一人称设计游戏
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading. I had to hardcode the map that you see with a couple of boxes.
There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.-The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.
Platform: |
Size: 1032192 |
Author: 苏成林 |
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Description: 利用osg实现狙击枪瞄准镜的效果,摄级hud相机原理-The osg sniper rifle sight effect, photo class hud camera principle
Platform: |
Size: 3105792 |
Author: 蔡忠祥 |
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Description: 采用模板缓冲和平移来模拟狙击枪镜头,实现放大的效果-Stencil buffer and pan to simulate a sniper rifle lens zoom effect
Platform: |
Size: 515072 |
Author: 李明 |
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Description: this just a cursor for window-this is just a cursor for window
Platform: |
Size: 16384 |
Author: biskut tiger |
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Description: Rust最新版的物品指令代码
2115555558 Handmade Shell ammo.handmade.shell
-533875561 Pistol Bullet ammo.pistol
1621541165 Incendiary Pistol Bullet ammo.pistol.fire
-422893115 HV Pistol Ammo ammo.pistol.hv
815896488 5.56 Rifle Ammo ammo.rifle
805088543 Explosive 5.56 Rifle Ammo ammo.rifle.explosive
1152393492 HV 5.56 Rifle Ammo ammo.rifle.hv
449771810 Incendiary 5.56 Rifle Ammo ammo.rifle.incendiary
1578894260 Rocket ammo.rocket.basic
1436532208 Incendiary Rocket ammo.rocket.fire
542276424 High Velocity Rocket ammo.rocket.hv(2115555558 Handmade Shell ammo.handmade.shell
-533875561 Pistol Bullet ammo.pistol
1621541165 Incendiary Pistol Bullet ammo.pistol.fire
-422893115 HV Pistol Ammo ammo.pistol.hv
815896488 5.56 Rifle Ammo ammo.rifle
805088543 Explosive 5.56 Rifle Ammo ammo.rifle.explosive
1152393492 HV 5.56 Rifle Ammo ammo.rifle.hv
449771810 Incendiary 5.56 Rifle Ammo ammo.rifle.incendiary
1578894260 Rocket ammo.rocket.basic
1436532208 Incendiary Rocket ammo.rocket.fire
542276424 High Velocity Rocket ammo.rocket.hv)
Platform: |
Size: 19456 |
Author: escmfack
|
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