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Description: ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
Platform: |
Size: 348607 |
Author: 终年高 |
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Description: 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。
Platform: |
Size: 297986 |
Author: 王涛 |
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Description: ROAM动态地形LOD代码
Platform: |
Size: 303523 |
Author: zz |
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Description: 关于地形会制的ROAM算法的介绍
英文的
Platform: |
Size: 220558 |
Author: 陈策 |
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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV
Platform: |
Size: 381179 |
Author: lifeng |
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Description: ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
Platform: |
Size: 348160 |
Author: 终年高 |
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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: |
Size: 3378176 |
Author: 小高 |
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Description: 用Opengl编写的程序源代码,用来实现细节层次结构算法-Opengl prepared with the program's source code used to achieve structural level of detail algorithm
Platform: |
Size: 3100672 |
Author: 章自豪 |
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Description: ROAM实时动态LOD地形渲染
内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
Platform: |
Size: 3572736 |
Author: 张伟 |
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Description: 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
Platform: |
Size: 7707648 |
Author: petertong_1982 |
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Description: 用ROAM算法实现的宇宙仿真,很逼真的效果.-use ROAM algorithm simulation of the universe, very lifelike effect.
Platform: |
Size: 108544 |
Author: RainMan |
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Description: 一个经典的roam算法
打开后可见包围盒,网格细分
体现了lod of detail-roam a classical algorithm can be seen surrounded After opening the boxes, Mesh Subdivision reflects the pedigree of detail
Platform: |
Size: 1951744 |
Author: dm |
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Description: 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。-Cone cuts as an example, by Cone and roam, as the terrain data in advance of the intersection tests to rule out the possibility in view of the terrain data in vitro to accelerate the display speed. demo image to demonstrate the achievement of the reduction effect, the code also has detailed notes as tutorials for learning.
Platform: |
Size: 297984 |
Author: 王涛 |
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Description: ROAM动态地形LOD代码 -ROAM Dynamic Terrain LOD code
Platform: |
Size: 303104 |
Author: zz |
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Description: 关于地形会制的ROAM算法的介绍
英文的-System on the terrain will introduce ROAM algorithm English
Platform: |
Size: 220160 |
Author: |
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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV-ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE- Hold Left Mouse Button to Rotate View Angle
Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O- Change View Mode (Observe, Follow, Drive, Fly)
W/S- Move forward/back
A/D- Rotate left/right (in Observe Mode only)
F- Stop Animation
R- Toggle Frustum Drawing
0/9- More/Less Triangles per frame
1/2- Adjust FOV
Platform: |
Size: 380928 |
Author: lifeng |
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Description: 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
Platform: |
Size: 905216 |
Author: 王强 |
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Description: Roam漫游算法,经典的LOD漫游算法,多用于3D游戏-Roam roaming algorithm, roaming the classic LOD algorithm are used for 3D Games
Platform: |
Size: 86016 |
Author: HK |
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Description: roam地形的生成原理
一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
Platform: |
Size: 911360 |
Author: lzp |
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Description: roam ROAM实时动态LOD地形渲染 核心代码部分 -roam
Platform: |
Size: 2436096 |
Author: 李君朗 |
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