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Description: 该程序中有8个彩球,用弹性绳互相连接,当拉任意球偏离其位置后可以模拟弹性绳相连的小球恢复其原来位置-the procedures are eight color ball, elastic rope connected Rafah when a free kick from its location can be simulated elastic ropes connected to the small ball to restore their original position
Platform: |
Size: 4562 |
Author: 武建国 |
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Description: vc++ rope 编程 源代码-vc rope programming source code
Platform: |
Size: 2092 |
Author: asdf |
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Description: 最件单的求值问题..就是求井深和绳长的问题,,我还是个初学者-most pieces of the single-issue .. evaluates depth and is seeking a long rope, and I was a beginner, and laughter
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Size: 7510 |
Author: 郭耀堂 |
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Description: box2D 2.1.0版本正式发布,相对于前几日在盒子论坛上挂出的预览版又做了较大幅度的改进。具体改进如下: 1.加入控制器(在文件UPhysics2DControllers中),可实现浮力、风力、万有引力场、爆炸、阻尼等效果。其中的风力与爆炸效果是原C++版本中所没有的。大家还有什么新奇的想法可以联系我,为box2D Delphi加入更多的控制器,实现更多的物理效果。 2.添加了单元UPhysics2DPolygonTool,实现任意多边形的细分化(三角化)。可使box2D支持任意边数的多边形和凹多边形物体。目前这部分的demo还未完成,一位外国朋友正在制作。 3.添加单元UPhysics2DHelper,内部实现了四个函数。利用这四个函数可以以极简单的方式创建地形,绳索,矩形围墙。 4.新添加了5个demo,分别为Buoyancy Controller(浮力演示),Explosion(爆炸演示),Graviation Controller(万有引力演示),Rope In Wind(风力与创建绳索演示),Terrain Box(创建地形演示)。 另附2.1.0相对2.0.1版本变化: 2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。 在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,因为我将Contact(接触类,运动仿真中不断被生成或销毁)由class改为了record。
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Size: 616489 |
Author: arv@163.com |
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Description: 国外游戏开发者杂志1997年第九期配套代码,包含Haim Barad的关于3d加速的文章中的例子代码--Code of game development magazine in 2002 the ninth issue, contains Jeff Lander`s similar program code about rope bridge and Jonathan Blow`s example about calculating covariance between the spots
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Size: 468992 |
Author: 站长 |
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Description: vc++ rope 编程 源代码-vc rope programming source code
Platform: |
Size: 2048 |
Author: asdf |
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Description: 最件单的求值问题..就是求井深和绳长的问题,,我还是个初学者-most pieces of the single-issue .. evaluates depth and is seeking a long rope, and I was a beginner, and laughter
Platform: |
Size: 220160 |
Author: 郭耀堂 |
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Description: 该程序中有8个彩球,用弹性绳互相连接,当拉任意球偏离其位置后可以模拟弹性绳相连的小球恢复其原来位置-the procedures are eight color ball, elastic rope connected Rafah when a free kick from its location can be simulated elastic ropes connected to the small ball to restore their original position
Platform: |
Size: 4096 |
Author: 武建国 |
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Description: 电能计量芯片AD7758的初始化程序
?缒芗屏啃酒珹D7758的初始化程序-Energy metering chip AD7758 initialization procedure? Let down with a rope chew on liquor Cheng Xiang Ping D7758 initialization procedure
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Size: 1024 |
Author: |
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Description: ThreeColorFlags问题最早由E.W.Dijkstra所提出,塔所使用的用语为Dutch Nation Flag(Dijkstra为荷兰人),而多数的作者则使用Three-Color Flag来说明。
假设有一条绳子,上面有红,白,蓝三种颜色的旗子,起初绳子上的旗子颜色并没有顺序,您希望将之分类,并排列蓝,白,红的顺序,要如何移动次数才会最少,注意您只能在绳子上进行这个动作,而且一次只能调换两个旗子。
-ThreeColorFlags problem was first raised by EWDijkstra, Tap the term used for the Dutch Nation Flag (Dijkstra for the Dutch), whereas most authors use the Three-Color Flag to illustrate. Assuming that there is a rope, there are red, white and blue three colors of the flag, the initial color of the rope on the flag did not order, you would like to be classified, and with blue, white, red sequence, it is necessary to how the mobile number will be at least, note that you can only be carried out on the rope moves, and can only swap two flags.
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Size: 1024 |
Author: 白龙 |
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Description: 最短路径的具体实现,使用了dikstra算法-Concrete realization of the shortest path, using the algorithm dikstra
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Size: 178176 |
Author: 季金虎 |
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Description: This program computes very simplified rope behavior based on connected springs.
Platform: |
Size: 10240 |
Author: Eruanno |
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Description: An attempt at emulating the riggid physical behavior of the rope in the game Umihara Kawase (海腹川背). Includes several variation Windows binaries that show the sliding behavior across surfaces.
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Size: 1206272 |
Author: Mike Kasprzak |
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Description: 使用opengl模拟绳子,效果还行
使用opengl模拟绳子,效果还行-use opengl to simulate the rope
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Size: 35840 |
Author: 蔡峰磊 |
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Description: 用openGL实现对绳子的模拟,生动的模拟出绳子的运动,通过鼠标控制绳子的一端,来牵动绳子-Rope simulation using openGL
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Size: 37888 |
Author: 潘琳 |
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Description: 用opengl实现弹簧系统的动力学仿真,纹理清晰,是学习opengl语言的好代码。-Simulate the rope be born
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Size: 59392 |
Author: harry |
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Description: 一个模拟绳子的动画,各种效果 -A simulated animation rope, rope various animation effects a simulation, the various effects
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Size: 35840 |
Author: sxsas |
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Description: 假如有一条绳子长3000米,每天减去一半,请问需要花费几天时间,绳子的长度会短于5米-If there is a rope 3000 meters long, less than half of a day, it will take a few days, the length of the rope will be shorter than 5 meters
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Size: 2048 |
Author: 潘潘 |
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Description: unity3d 游戏插件 Ultimate Rope Editor 动态绳索插件工具(Unity3d game plug-in Ultimate Rope Editor dynamic Rope plug-in tool)
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Size: 3067904 |
Author: mqllin
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Description: 应用有限差分法离散化偏微分方程,并以某煤矿副立井塔式多绳摩擦提升系统为例进行仿真和实验分析,同时分析平衡钢丝绳、刚度比对钢丝绳横向振动的影响。(The finite difference method is used to discretize the partial differential equations. The simulation and experimental analysis of a multi rope friction hoist system of a mine's auxiliary shaft are carried out, and the influence of the balance wire rope and stiffness ratio on the transverse vibration of the wire rope is analyzed.)
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Size: 1509376 |
Author: 我行我show |
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