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[OpenGL programOpenGL.Shading.Language

Description: The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline.-The OpenGL Shading Language, a high-level procedural shading language for O penGL. is the most important new development in graphi cs programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API. and the OpenGL Shading Language allows develop ers to take total control over the most importan t stages of the graphics-processing pipeline.
Platform: | Size: 5277554 | Author: 张雯 | Hits:

[OpenGL programOpenGL.Shading.Language

Description: The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline.-The OpenGL Shading Language, a high-level procedural shading language for O penGL. is the most important new development in graphi cs programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API. and the OpenGL Shading Language allows develop ers to take total control over the most importan t stages of the graphics-processing pipeline.
Platform: | Size: 5277696 | Author: 张雯 | Hits:

[VC/MFCLearn.Vertex.And.Pixel.Shader.Programming.With.Dir

Description: 这是一本有关图形渲染得书。是学习Vertex shader和Pixel shader编程的很好的参考书。-this is a graphics play up the book. Vertex shader learning and Pixel shader programming very good reference books.
Platform: | Size: 6775808 | Author: 睢小龙 | Hits:

[Picture ViewerBasicHLSL

Description: 基本的HLSL(High Level Shading Language)(GPU)编程-Basic HLSL (High Level Shading Language) (GPU) programming
Platform: | Size: 133120 | Author: 陈平 | Hits:

[OpenGL program03_Co

Description: opengl高级编程指南,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。-opengl Advanced Programming Guide, I will tell you how to use color. You will understand the two kinds of colored patterns, in left, the triangle is used for smooth shading, using a quadrilateral flat shading.
Platform: | Size: 652288 | Author: xie | Hits:

[OpenGL programglsldemo

Description: slgl shader编程的例子,学校上课的程序包,里面有所有的链接库,shader文件,还有texture,可以修改学习-slgl shader programming examples, school packages, there are all of the link libraries, shader files, as well as texture, can modify learning
Platform: | Size: 3989504 | Author: | Hits:

[3D GraphicShaderX_3

Description: Shader编程宝典。本书可以帮助对shader programming(D3D/OPENGL)有兴趣的读者提高shading的技术技巧。-Shader programming book. This book can help on shader programming (D3D/OPENGL) readers interested in the technical skills to improve shading.
Platform: | Size: 28220416 | Author: Pan Ning | Hits:

[OpenGL programAddison.Wesley.OpenGL.Shading.Language.2nd.Edition

Description: 关于OPENGL shading programming的一本极好的书。适合于中高级图形编程者。-OPENGL shading programming on one of the excellent book. Suitable for middle and senior graphics programmer.
Platform: | Size: 2940928 | Author: Pan Ning | Hits:

[OpenGL programAddison.Wesley.Open.Gl.Shading.Language.Feb.2004.e

Description: The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline.
Platform: | Size: 3058688 | Author: zhanghan | Hits:

[Graph programgfxfx2

Description: More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse routines, Palette routines, Plasma s, File-Format viewer: GIF, PCX, BMP, LBM, RIX and CEL, Scaling, Ten (10) different scrolls (horizontal, vertical, hardware, text, graphics, etc.), Sprites (normal, transparent), Voxel space, cross-fading, and more-More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse routines, Palette routines, Plasma s, File-Format viewer: GIF, PCX, BMP, LBM, RIX and CEL, Scaling, Ten (10) different scrolls (horizontal, vertical, hardware, text, graphics, etc.), Sprites (normal, transparent), Voxel space, cross-fading, and more...
Platform: | Size: 401408 | Author: Parity error | Hits:

[OtherHLSL

Description: 本教程针对HLSL(High Level Shading Language)初学者,从应用的角度对HLSL、顶点着色器、像素着色器和Effect效果框架进行了介绍,教程中去掉了对HLSL语法等一些细节内容的讨论,力求帮助读者尽可能快地理解HLSL编程的概念,掌握HLSL编程的方法。-The Guide for HLSL (High Level Shading Language) learners, from the application point of view of the HLSL, vertex shader, pixel shader effects and the Effect framework, the tutorial on HLSL syntax to remove some details of the discussion, as soon as possible seek to help readers understand the concept of programming HLSL master HLSL programming approach.
Platform: | Size: 444416 | Author: 蔡武芳 | Hits:

[DirextXTricksOfThe3DGameProgrammingGurus

Description: 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 -This book is a best-selling game programming author André LaMothe to carry the tripod to make, from the game engine programming and software point of view in-depth study of the 3D graphics of the various important topics. The book is divided into five parts, including the 16 chapters. Chapter 1 Chapter 3 briefly describes the Windows and DirectX programming, to create a Windows Application template, so that readers can focus on the game logic and graphics implementation, without considering aspects of Windows and DirectX trivial No. 4 ~ Chapter 5 briefly describes some of the mathematical knowledge and implemented a mathematical library for later use when preparing demo program in Chapter 6 an overview of 3D graphics, so that the readers of this book will introduce the general understanding of the content No. 7 ~ 11 Zhang introduced the illumination, shading, affine texture mapping, 3D cutting and depth buffer etc. Article 14 of Chapter 12 to discuss high-level 3D rendering techniq
Platform: | Size: 31419392 | Author: wangpeng | Hits:

[OpenGL programopengl

Description: An Interactive Introduction to OpenGL Programming This article demonstrates the capabilities and flexibility of OpenGL such that you’ll be able to author your own programs which can display 3D objects with lighting effects, shading, and custom texture maps. Additionally, this article introduce more advanced OpenGL topics for further personal investigation. One of OpenGL’s strengths is that its interface is easy to use for the novice, yet powerful enough to satisfy the requirement of professional applications, whether they be for flight simulation, animation, computer aided design, or scientific visualization.
Platform: | Size: 1680384 | Author: SS | Hits:

[Software Engineeringaybook.cn_opeigdprogrma0630

Description: OpenGL编程指南第六版 ,英文电子书pdf格式-he OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models interactively viewing objects from different perspective points and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. Using server-side pixel buffer objects for fast pixel rectangle download and retrieval Discussion of the sRGB texture f
Platform: | Size: 15385600 | Author: 陆天华 | Hits:

[OpenGL programaddison.wesley.opengl.shading.language.2nd.edition

Description: OpenGL.Shading.Language.2nd.Edition.Jan.2006 很有名的关于GLSL的书,对做图像编程和GPU编程的有用。-OpenGL.Shading.Language.2nd.Edition.Jan.2006 famous book on GLSL, so the image on the usefulness of programming and GPU programming.
Platform: | Size: 2948096 | Author: collector | Hits:

[OpenGL programOpenGL-Shading-Language

Description: OpenGL Shading Language This document describes a programming language that is a companion to OpenGL 4.0 and higher, called The OpenGL Shading Language. The OpenGL Shading Language is part of the core
Platform: | Size: 2948096 | Author: dongnt | Hits:

[3D GraphicProgramming.Vertex.Geometry

Description: 很好的一本编程着色语言,深入且详细地讲述了真么编写hlsl着色语言。-A good programming shading language, depth and detail about the true Why to write hlsl shading language.
Platform: | Size: 5661696 | Author: chenxinhua | Hits:

[VC/MFC3D.GAME.Programming.with.DirectX.9.0

Description: 《DirectX9.03D游戏开发编程基础》主要介绍如何使用DirectX9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。 传说中的龙书-" DirectX9.03D Game Development Programming Fundamentals describes how to use DirectX9.0 develop interactive 3D graphics applications, with emphasis on game development. The book first introduces the mathematical tools necessary, and then to explain the concept of the 3D. Other topics cover almost all the basic operations in Direct3D such as primitive drawing, light, texture, Alpha integration, template, and how to use Direct3D game technology. The chapters introduce top fixed-point shader and pixel shader (including the effect framework and new high-level shading language) is more focused discussion on these critical computing. Legendary Dragon Book
Platform: | Size: 26108928 | Author: liulang | Hits:

[GUI DevelopPhong-shading-light

Description: 球面Phong明暗处理光照算法,VC6.0上用MFC编程实现分形灌木丛L系统模型算法。界面简单,内容完整。下载后可以直接使用。-Phong shading spherical illumination algorithms implemented in the VC6.0 MFC programming fractal bush L system model algorithm. The interface is simple, content and complete. It can be used directly after download.
Platform: | Size: 246784 | Author: 杨伟 | Hits:

[OpenGL programglWin

Description: 提供了windows下opengl shading界面编程的实例,文档齐全(Provides windows OpenGL shading interface programming examples, complete documentation)
Platform: | Size: 452608 | Author: hineszhao | Hits:
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