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Description: 在vc++6.0环境下,利用directx写阴影效果的例子,阐述阴影效果的原理,适应初学者适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write shadow effect of examples to explain the principle of shadow effects, beginners to adapt to adapt to beginners learning direcx use.
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Size: 36123 |
Author: 飞雪 |
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Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。
所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。
顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。
那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
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Size: 662353 |
Author: 倪明 |
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Description: 这是一个用VC和DirectX编写的实时阴影程序,实现了给定物体的实时阴影,阴影随光源位置而变化
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Size: 10008 |
Author: 侯侯 |
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Description: 提出一种恢复场景中所有物体的反射特性的方法.对漫反射、各向同性反射和各向异性反射纹理
面的纹理恢复也作了深入研究 高光和阴影的影响也能基本去除.-A scene restore all objects, the reflective properties of the method. The diffuse reflectance, isotropic and anisotropic reflex reflector surface texture Texture resume also made in-depth research on the impact of light and shadow can remove basic.
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Size: 235520 |
Author: 隼鼻梁 |
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Description: 在vc++6.0环境下,利用directx写阴影效果的例子,阐述阴影效果的原理,适应初学者适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write shadow effect of examples to explain the principle of shadow effects, beginners to adapt to adapt to beginners learning direcx use.
Platform: |
Size: 35840 |
Author: 飞雪 |
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Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。
所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。
顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。
那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
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Size: 662528 |
Author: 倪明 |
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Description: 稿件名称:用ShadowMap投射阴影
稿件作者:申晓
程序名称:zzDepth
运行环境:VS.NET2002+WinXP
注意事项:需要安装DirectX 9 SDK,在Geforce FX 5200以上显卡才能看到效果。-Article Name: ShadowMap projection with the shadow of manuscripts Author:??Program Name: zzDepth operating environment: VS.NET2002+ WinXP Note: need to install DirectX 9 SDK, in the Geforce FX 5200 graphics card to see the effect of the above.
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Size: 228352 |
Author: yys |
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Description: 基于DirectX 3D图形与动画程序设计的PanleShadow代码-Based on DirectX 3D graphics and animation program design PanleShadow code
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Size: 782336 |
Author: han xue ci |
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Description: 这是一个用VC和DirectX编写的实时阴影程序,实现了给定物体的实时阴影,阴影随光源位置而变化-This is a VC and DirectX with the preparation of the shadow of the real-time process, the realization of the given objects in real-time shadow, shadow position changes with the light source
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Size: 10240 |
Author: 侯侯 |
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Description: D3D编程,演示了3D多维空间阴影效果,请安装DirectX SDK-D3D programming, multi-dimensional presentation of the 3D shadow effect, please install the DirectX SDK
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Size: 195584 |
Author: 朱林 |
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Description: 软阴影实现源码,由ATI提供
DirectX 8.1-Soft shadow on the realization of source from ATI to provide DirectX 8.1
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Size: 65536 |
Author: 刘琰 |
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Description: DirectX 阴影的例子 -- ShadowShader Direct3D Sample-DirectX example of the shadow of ShadowShader Direct3D Sample
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Size: 3132416 |
Author: 沈晓 |
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Description: 以DirectX导入模型,加入灯光、主要是实现阴影技术-To DirectX import model, adding lighting, mainly the realization of the shadow of technology
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Size: 5969920 |
Author: 王军 |
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Description: 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
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Size: 1664000 |
Author: 海贼猎人 |
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Description: 在directX中,生成场景中实时阴影效果-In DirectX, the generated scenes in real-time shadow effects
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Size: 806912 |
Author: rgfeng |
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Description: 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
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Size: 261120 |
Author: Summer |
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Description: 学习directx的阴影效果源程序, 显示directx-Shadow光照效果,在directx8环境下编译-Study the effect of the shadow of the source code directx, directx-Shadow light show effects, in the circumstances directx8 compiler
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Size: 387072 |
Author: john |
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Description: stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
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Size: 15360 |
Author: longlong |
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Description: 在directx环境下绘制阴影,希望对做图形的朋友有帮助-Directx draw the shadows in the environment, want to make friends graphics help
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Size: 129024 |
Author: 里拨 |
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Description: Introduction To 3D Game Programming With DirectX 10
学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
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Size: 21229568 |
Author: 沈成浩 |
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