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Description: Onloaded Shadows uses WARP to run the shadow map generation asynchronously on the CPU. Testing shows that Onloading Shadow map generation onto the CPU is significantly faster than any comparable GPU technique on machines with Intel integrated graphics. This technique is also viable for certain kinds of discrete graphics cards when properly optimized.
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Size: 506606 |
Author: ericchang |
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Description: 实现阴影的方法有阴影映射、阴影体
此外还有这各代码给出的这种方法
虽然它不一定比前两种效果好
但是有它的特点和适用范围-Ways to achieve the shadow of the shadow of mapping, the shadow of this body in addition to the code given by this method although it is not necessarily better than the first two but has its own characteristics and the scope of application
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Size: 1777664 |
Author: leo |
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Description: NVIDIA实现硬件阴影贴图的源代码
需要硬件支持DX8.1的显卡。-NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.
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Size: 3996672 |
Author: 赵杰伊 |
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Description: 稿件名称:用ShadowMap投射阴影
稿件作者:申晓
程序名称:zzDepth
运行环境:VS.NET2002+WinXP
注意事项:需要安装DirectX 9 SDK,在Geforce FX 5200以上显卡才能看到效果。-Article Name: ShadowMap projection with the shadow of manuscripts Author:??Program Name: zzDepth operating environment: VS.NET2002+ WinXP Note: need to install DirectX 9 SDK, in the Geforce FX 5200 graphics card to see the effect of the above.
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Size: 228352 |
Author: yys |
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Description: D3D编程,演示了3D多维空间阴影效果,请安装DirectX SDK-D3D programming, multi-dimensional presentation of the 3D shadow effect, please install the DirectX SDK
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Size: 195584 |
Author: 朱林 |
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Description: shadow map方法实现硬阴影,opengl编写, 易于学习-shadow map method to achieve a hard shadow, opengl to prepare, easy to learn
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Size: 266240 |
Author: 陈婉 |
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Description: 一个简单的shadowMapping源代码,及其适合初学者学习阴影的开发。-ShadowMapping a simple source code, and suitable for beginners to learn the shadow of development.
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Size: 283648 |
Author: 李帅 |
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Description: opengl阴影贴图教程示例场景,讲述了如何利用shadow map来产生阴影。-opengl shadow mapping tutorial sample scenes about how to use the shadow map to generate the shadow.
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Size: 252928 |
Author: zhangwei |
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Description: 又一个阴影映射的例子,基于vc++和opengl的。-Another example of the shadow map, based on vc and opengl
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Size: 841728 |
Author: 任学亮 |
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Description: 采用高级着色器语言HLSL编写的物体阴影的特效,耗内存小速度快易于在游戏中使用-The use of high-level shader language HLSL shadow objects prepared special effects, consumption of fast memory in small easy to use in the game
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Size: 526336 |
Author: huafeng |
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Description: 游戏中我们经常看到的影子效果,showmap效果,提供初学者研究下-Game, we often see the shadow effect, showmap effect, providing beginners study
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Size: 262144 |
Author: 123456 |
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Description: NVIDIA SDK10 shadow map GLSL OpenGL
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Size: 2116608 |
Author: Armya |
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Description: 一个制作阴影图的范例,很好很强大啊,-A production example of the shadow map, a good strong ah,
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Size: 2562048 |
Author: 苗腾 |
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Description: opengl编程指南的shadow map 源码-opengl programming guide shadow map source
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Size: 4096 |
Author: zhaokai |
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Description: 用OpenGL实现阴影图的算法,场景真实,实时性高-shadow map
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Size: 6621184 |
Author: 陈阁 |
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Description: 利用DirectX实现光影贴图的D3D应用代码-Light and shadow mapping using DirectX implementation of the D3D application code
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Size: 261120 |
Author: Summer |
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Description: shadow map 的源代码,给大家分享!
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Size: 3277824 |
Author: tangbin` |
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Description: Shadow Map以非同步的方式於CPU端來計算,可以平衡CPU與GPU的工作負載。-Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.
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Size: 8782848 |
Author: eric chang |
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Description: shadow map程序demo,有源码,可以学习和使用。-shadow map program demo, with source code, you can learn and use.
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Size: 88064 |
Author: lizesh |
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Description: 利用OpenGL實作shadow map,程式碼可以直接執行。
1.利用鍵盤方向十字鍵可以控制光的位置。
2.F1鍵可以決定是用mipmap還是anisotropic filter。
3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。
4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly. 1 use the keyboard direction the Arrows can control the position of the light. 2.F1 key is supplied mipmap or anisotropic filter can decide. The middle mouse wheel click, you can make the camera automatically rotates, and click stop turning. 4.PageDown reduce the height of the camera, PageUp is to increase the height of the camera.
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Size: 5474304 |
Author: chister789 |
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